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nfsd4: translate memory errors to delay, not serverfault

If the server is out of memory is better for clients to back off and
retry than to just error out.

Signed-off-by: J. Bruce Fields <bfields@citi.umich.edu>
This commit is contained in:
J. Bruce Fields 2010-06-22 16:17:12 -04:00
parent 76407f76e0
commit 4731030d58
1 changed files with 3 additions and 3 deletions

View File

@ -457,7 +457,7 @@ static int set_forechannel_drc_size(struct nfsd4_channel_attrs *fchan)
spin_unlock(&nfsd_drc_lock);
if (fchan->maxreqs == 0)
return nfserr_serverfault;
return nfserr_jukebox;
fchan->maxresp_cached = size + NFSD_MIN_HDR_SEQ_SZ;
return 0;
@ -542,7 +542,7 @@ alloc_init_session(struct svc_rqst *rqstp, struct nfs4_client *clp,
BUILD_BUG_ON(NFSD_MAX_SLOTS_PER_SESSION * sizeof(struct nfsd4_slot)
+ sizeof(struct nfsd4_session) > PAGE_SIZE);
status = nfserr_serverfault;
status = nfserr_jukebox;
/* allocate struct nfsd4_session and slot table pointers in one piece */
slotsize = tmp.se_fchannel.maxreqs * sizeof(struct nfsd4_slot *);
new = kzalloc(sizeof(*new) + slotsize, GFP_KERNEL);
@ -1219,7 +1219,7 @@ out_new:
/* Normal case */
new = create_client(exid->clname, dname, rqstp, &verf);
if (new == NULL) {
status = nfserr_serverfault;
status = nfserr_jukebox;
goto out;
}