diff --git a/drivers/gpu/drm/i915/i915_gem_execbuffer.c b/drivers/gpu/drm/i915/i915_gem_execbuffer.c index d6a994a0739..26d08bb5821 100644 --- a/drivers/gpu/drm/i915/i915_gem_execbuffer.c +++ b/drivers/gpu/drm/i915/i915_gem_execbuffer.c @@ -539,6 +539,8 @@ i915_gem_execbuffer_relocate_slow(struct drm_device *dev, total = 0; for (i = 0; i < count; i++) { struct drm_i915_gem_relocation_entry __user *user_relocs; + u64 invalid_offset = (u64)-1; + int j; user_relocs = (void __user *)(uintptr_t)exec[i].relocs_ptr; @@ -549,6 +551,25 @@ i915_gem_execbuffer_relocate_slow(struct drm_device *dev, goto err; } + /* As we do not update the known relocation offsets after + * relocating (due to the complexities in lock handling), + * we need to mark them as invalid now so that we force the + * relocation processing next time. Just in case the target + * object is evicted and then rebound into its old + * presumed_offset before the next execbuffer - if that + * happened we would make the mistake of assuming that the + * relocations were valid. + */ + for (j = 0; j < exec[i].relocation_count; j++) { + if (copy_to_user(&user_relocs[j].presumed_offset, + &invalid_offset, + sizeof(invalid_offset))) { + ret = -EFAULT; + mutex_lock(&dev->struct_mutex); + goto err; + } + } + reloc_offset[i] = total; total += exec[i].relocation_count; }