175 lines
5.4 KiB
Text
175 lines
5.4 KiB
Text
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====================================
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SLOW WORK ITEM EXECUTION THREAD POOL
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====================================
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By: David Howells <dhowells@redhat.com>
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The slow work item execution thread pool is a pool of threads for performing
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things that take a relatively long time, such as making mkdir calls.
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Typically, when processing something, these items will spend a lot of time
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blocking a thread on I/O, thus making that thread unavailable for doing other
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work.
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The standard workqueue model is unsuitable for this class of work item as that
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limits the owner to a single thread or a single thread per CPU. For some
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tasks, however, more threads - or fewer - are required.
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There is just one pool per system. It contains no threads unless something
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wants to use it - and that something must register its interest first. When
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the pool is active, the number of threads it contains is dynamic, varying
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between a maximum and minimum setting, depending on the load.
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====================
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CLASSES OF WORK ITEM
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====================
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This pool support two classes of work items:
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(*) Slow work items.
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(*) Very slow work items.
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The former are expected to finish much quicker than the latter.
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An operation of the very slow class may do a batch combination of several
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lookups, mkdirs, and a create for instance.
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An operation of the ordinarily slow class may, for example, write stuff or
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expand files, provided the time taken to do so isn't too long.
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Operations of both types may sleep during execution, thus tying up the thread
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loaned to it.
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THREAD-TO-CLASS ALLOCATION
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--------------------------
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Not all the threads in the pool are available to work on very slow work items.
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The number will be between one and one fewer than the number of active threads.
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This is configurable (see the "Pool Configuration" section).
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All the threads are available to work on ordinarily slow work items, but a
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percentage of the threads will prefer to work on very slow work items.
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The configuration ensures that at least one thread will be available to work on
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very slow work items, and at least one thread will be available that won't work
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on very slow work items at all.
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=====================
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USING SLOW WORK ITEMS
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=====================
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Firstly, a module or subsystem wanting to make use of slow work items must
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register its interest:
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int ret = slow_work_register_user();
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This will return 0 if successful, or a -ve error upon failure.
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Slow work items may then be set up by:
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(1) Declaring a slow_work struct type variable:
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#include <linux/slow-work.h>
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struct slow_work myitem;
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(2) Declaring the operations to be used for this item:
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struct slow_work_ops myitem_ops = {
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.get_ref = myitem_get_ref,
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.put_ref = myitem_put_ref,
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.execute = myitem_execute,
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};
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[*] For a description of the ops, see section "Item Operations".
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(3) Initialising the item:
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slow_work_init(&myitem, &myitem_ops);
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or:
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vslow_work_init(&myitem, &myitem_ops);
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depending on its class.
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A suitably set up work item can then be enqueued for processing:
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int ret = slow_work_enqueue(&myitem);
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This will return a -ve error if the thread pool is unable to gain a reference
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on the item, 0 otherwise.
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The items are reference counted, so there ought to be no need for a flush
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operation. When all a module's slow work items have been processed, and the
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module has no further interest in the facility, it should unregister its
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interest:
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slow_work_unregister_user();
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===============
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ITEM OPERATIONS
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===============
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Each work item requires a table of operations of type struct slow_work_ops.
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All members are required:
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(*) Get a reference on an item:
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int (*get_ref)(struct slow_work *work);
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This allows the thread pool to attempt to pin an item by getting a
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reference on it. This function should return 0 if the reference was
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granted, or a -ve error otherwise. If an error is returned,
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slow_work_enqueue() will fail.
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The reference is held whilst the item is queued and whilst it is being
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executed. The item may then be requeued with the same reference held, or
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the reference will be released.
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(*) Release a reference on an item:
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void (*put_ref)(struct slow_work *work);
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This allows the thread pool to unpin an item by releasing the reference on
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it. The thread pool will not touch the item again once this has been
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called.
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(*) Execute an item:
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void (*execute)(struct slow_work *work);
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This should perform the work required of the item. It may sleep, it may
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perform disk I/O and it may wait for locks.
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==================
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POOL CONFIGURATION
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==================
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The slow-work thread pool has a number of configurables:
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(*) /proc/sys/kernel/slow-work/min-threads
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The minimum number of threads that should be in the pool whilst it is in
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use. This may be anywhere between 2 and max-threads.
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(*) /proc/sys/kernel/slow-work/max-threads
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The maximum number of threads that should in the pool. This may be
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anywhere between min-threads and 255 or NR_CPUS * 2, whichever is greater.
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(*) /proc/sys/kernel/slow-work/vslow-percentage
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The percentage of active threads in the pool that may be used to execute
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very slow work items. This may be between 1 and 99. The resultant number
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is bounded to between 1 and one fewer than the number of active threads.
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This ensures there is always at least one thread that can process very
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slow work items, and always at least one thread that won't.
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