357 lines
13 KiB
Text
357 lines
13 KiB
Text
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Overview
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========
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This readme tries to provide some background on the hows and whys of RDS,
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and will hopefully help you find your way around the code.
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In addition, please see this email about RDS origins:
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http://oss.oracle.com/pipermail/rds-devel/2007-November/000228.html
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RDS Architecture
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================
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RDS provides reliable, ordered datagram delivery by using a single
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reliable connection between any two nodes in the cluster. This allows
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applications to use a single socket to talk to any other process in the
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cluster - so in a cluster with N processes you need N sockets, in contrast
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to N*N if you use a connection-oriented socket transport like TCP.
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RDS is not Infiniband-specific; it was designed to support different
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transports. The current implementation used to support RDS over TCP as well
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as IB. Work is in progress to support RDS over iWARP, and using DCE to
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guarantee no dropped packets on Ethernet, it may be possible to use RDS over
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UDP in the future.
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The high-level semantics of RDS from the application's point of view are
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* Addressing
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RDS uses IPv4 addresses and 16bit port numbers to identify
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the end point of a connection. All socket operations that involve
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passing addresses between kernel and user space generally
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use a struct sockaddr_in.
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The fact that IPv4 addresses are used does not mean the underlying
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transport has to be IP-based. In fact, RDS over IB uses a
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reliable IB connection; the IP address is used exclusively to
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locate the remote node's GID (by ARPing for the given IP).
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The port space is entirely independent of UDP, TCP or any other
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protocol.
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* Socket interface
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RDS sockets work *mostly* as you would expect from a BSD
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socket. The next section will cover the details. At any rate,
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all I/O is performed through the standard BSD socket API.
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Some additions like zerocopy support are implemented through
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control messages, while other extensions use the getsockopt/
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setsockopt calls.
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Sockets must be bound before you can send or receive data.
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This is needed because binding also selects a transport and
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attaches it to the socket. Once bound, the transport assignment
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does not change. RDS will tolerate IPs moving around (eg in
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a active-active HA scenario), but only as long as the address
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doesn't move to a different transport.
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* sysctls
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RDS supports a number of sysctls in /proc/sys/net/rds
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Socket Interface
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================
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AF_RDS, PF_RDS, SOL_RDS
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These constants haven't been assigned yet, because RDS isn't in
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mainline yet. Currently, the kernel module assigns some constant
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and publishes it to user space through two sysctl files
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/proc/sys/net/rds/pf_rds
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/proc/sys/net/rds/sol_rds
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fd = socket(PF_RDS, SOCK_SEQPACKET, 0);
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This creates a new, unbound RDS socket.
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setsockopt(SOL_SOCKET): send and receive buffer size
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RDS honors the send and receive buffer size socket options.
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You are not allowed to queue more than SO_SNDSIZE bytes to
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a socket. A message is queued when sendmsg is called, and
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it leaves the queue when the remote system acknowledges
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its arrival.
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The SO_RCVSIZE option controls the maximum receive queue length.
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This is a soft limit rather than a hard limit - RDS will
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continue to accept and queue incoming messages, even if that
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takes the queue length over the limit. However, it will also
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mark the port as "congested" and send a congestion update to
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the source node. The source node is supposed to throttle any
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processes sending to this congested port.
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bind(fd, &sockaddr_in, ...)
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This binds the socket to a local IP address and port, and a
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transport.
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sendmsg(fd, ...)
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Sends a message to the indicated recipient. The kernel will
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transparently establish the underlying reliable connection
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if it isn't up yet.
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An attempt to send a message that exceeds SO_SNDSIZE will
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return with -EMSGSIZE
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An attempt to send a message that would take the total number
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of queued bytes over the SO_SNDSIZE threshold will return
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EAGAIN.
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An attempt to send a message to a destination that is marked
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as "congested" will return ENOBUFS.
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recvmsg(fd, ...)
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Receives a message that was queued to this socket. The sockets
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recv queue accounting is adjusted, and if the queue length
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drops below SO_SNDSIZE, the port is marked uncongested, and
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a congestion update is sent to all peers.
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Applications can ask the RDS kernel module to receive
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notifications via control messages (for instance, there is a
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notification when a congestion update arrived, or when a RDMA
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operation completes). These notifications are received through
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the msg.msg_control buffer of struct msghdr. The format of the
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messages is described in manpages.
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poll(fd)
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RDS supports the poll interface to allow the application
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to implement async I/O.
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POLLIN handling is pretty straightforward. When there's an
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incoming message queued to the socket, or a pending notification,
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we signal POLLIN.
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POLLOUT is a little harder. Since you can essentially send
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to any destination, RDS will always signal POLLOUT as long as
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there's room on the send queue (ie the number of bytes queued
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is less than the sendbuf size).
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However, the kernel will refuse to accept messages to
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a destination marked congested - in this case you will loop
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forever if you rely on poll to tell you what to do.
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This isn't a trivial problem, but applications can deal with
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this - by using congestion notifications, and by checking for
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ENOBUFS errors returned by sendmsg.
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setsockopt(SOL_RDS, RDS_CANCEL_SENT_TO, &sockaddr_in)
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This allows the application to discard all messages queued to a
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specific destination on this particular socket.
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This allows the application to cancel outstanding messages if
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it detects a timeout. For instance, if it tried to send a message,
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and the remote host is unreachable, RDS will keep trying forever.
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The application may decide it's not worth it, and cancel the
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operation. In this case, it would use RDS_CANCEL_SENT_TO to
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nuke any pending messages.
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RDMA for RDS
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============
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see rds-rdma(7) manpage (available in rds-tools)
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Congestion Notifications
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========================
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see rds(7) manpage
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RDS Protocol
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============
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Message header
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The message header is a 'struct rds_header' (see rds.h):
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Fields:
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h_sequence:
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per-packet sequence number
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h_ack:
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piggybacked acknowledgment of last packet received
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h_len:
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length of data, not including header
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h_sport:
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source port
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h_dport:
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destination port
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h_flags:
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CONG_BITMAP - this is a congestion update bitmap
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ACK_REQUIRED - receiver must ack this packet
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RETRANSMITTED - packet has previously been sent
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h_credit:
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indicate to other end of connection that
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it has more credits available (i.e. there is
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more send room)
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h_padding[4]:
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unused, for future use
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h_csum:
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header checksum
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h_exthdr:
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optional data can be passed here. This is currently used for
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passing RDMA-related information.
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ACK and retransmit handling
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One might think that with reliable IB connections you wouldn't need
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to ack messages that have been received. The problem is that IB
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hardware generates an ack message before it has DMAed the message
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into memory. This creates a potential message loss if the HCA is
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disabled for any reason between when it sends the ack and before
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the message is DMAed and processed. This is only a potential issue
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if another HCA is available for fail-over.
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Sending an ack immediately would allow the sender to free the sent
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message from their send queue quickly, but could cause excessive
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traffic to be used for acks. RDS piggybacks acks on sent data
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packets. Ack-only packets are reduced by only allowing one to be
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in flight at a time, and by the sender only asking for acks when
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its send buffers start to fill up. All retransmissions are also
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acked.
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Flow Control
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RDS's IB transport uses a credit-based mechanism to verify that
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there is space in the peer's receive buffers for more data. This
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eliminates the need for hardware retries on the connection.
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Congestion
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Messages waiting in the receive queue on the receiving socket
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are accounted against the sockets SO_RCVBUF option value. Only
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the payload bytes in the message are accounted for. If the
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number of bytes queued equals or exceeds rcvbuf then the socket
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is congested. All sends attempted to this socket's address
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should return block or return -EWOULDBLOCK.
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Applications are expected to be reasonably tuned such that this
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situation very rarely occurs. An application encountering this
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"back-pressure" is considered a bug.
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This is implemented by having each node maintain bitmaps which
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indicate which ports on bound addresses are congested. As the
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bitmap changes it is sent through all the connections which
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terminate in the local address of the bitmap which changed.
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The bitmaps are allocated as connections are brought up. This
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avoids allocation in the interrupt handling path which queues
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sages on sockets. The dense bitmaps let transports send the
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entire bitmap on any bitmap change reasonably efficiently. This
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is much easier to implement than some finer-grained
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communication of per-port congestion. The sender does a very
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inexpensive bit test to test if the port it's about to send to
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is congested or not.
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RDS Transport Layer
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==================
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As mentioned above, RDS is not IB-specific. Its code is divided
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into a general RDS layer and a transport layer.
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The general layer handles the socket API, congestion handling,
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loopback, stats, usermem pinning, and the connection state machine.
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The transport layer handles the details of the transport. The IB
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transport, for example, handles all the queue pairs, work requests,
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CM event handlers, and other Infiniband details.
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RDS Kernel Structures
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=====================
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struct rds_message
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aka possibly "rds_outgoing", the generic RDS layer copies data to
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be sent and sets header fields as needed, based on the socket API.
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This is then queued for the individual connection and sent by the
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connection's transport.
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struct rds_incoming
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a generic struct referring to incoming data that can be handed from
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the transport to the general code and queued by the general code
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while the socket is awoken. It is then passed back to the transport
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code to handle the actual copy-to-user.
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struct rds_socket
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per-socket information
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struct rds_connection
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per-connection information
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struct rds_transport
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pointers to transport-specific functions
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struct rds_statistics
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non-transport-specific statistics
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struct rds_cong_map
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wraps the raw congestion bitmap, contains rbnode, waitq, etc.
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Connection management
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=====================
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Connections may be in UP, DOWN, CONNECTING, DISCONNECTING, and
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ERROR states.
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The first time an attempt is made by an RDS socket to send data to
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a node, a connection is allocated and connected. That connection is
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then maintained forever -- if there are transport errors, the
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connection will be dropped and re-established.
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Dropping a connection while packets are queued will cause queued or
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partially-sent datagrams to be retransmitted when the connection is
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re-established.
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The send path
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=============
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rds_sendmsg()
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struct rds_message built from incoming data
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CMSGs parsed (e.g. RDMA ops)
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transport connection alloced and connected if not already
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rds_message placed on send queue
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send worker awoken
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rds_send_worker()
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calls rds_send_xmit() until queue is empty
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rds_send_xmit()
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transmits congestion map if one is pending
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may set ACK_REQUIRED
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calls transport to send either non-RDMA or RDMA message
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(RDMA ops never retransmitted)
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rds_ib_xmit()
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allocs work requests from send ring
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adds any new send credits available to peer (h_credits)
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maps the rds_message's sg list
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piggybacks ack
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populates work requests
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post send to connection's queue pair
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The recv path
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=============
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rds_ib_recv_cq_comp_handler()
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looks at write completions
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unmaps recv buffer from device
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no errors, call rds_ib_process_recv()
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refill recv ring
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rds_ib_process_recv()
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validate header checksum
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copy header to rds_ib_incoming struct if start of a new datagram
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add to ibinc's fraglist
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if competed datagram:
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update cong map if datagram was cong update
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call rds_recv_incoming() otherwise
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note if ack is required
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rds_recv_incoming()
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drop duplicate packets
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respond to pings
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find the sock associated with this datagram
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add to sock queue
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wake up sock
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do some congestion calculations
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rds_recvmsg
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copy data into user iovec
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handle CMSGs
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return to application
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