/* * netlink-private/object-api.c Object API * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation version 2.1 * of the License. * * Copyright (c) 2003-2013 Thomas Graf */ #ifndef NETLINK_OBJECT_API_H_ #define NETLINK_OBJECT_API_H_ #include #include #include #ifdef __cplusplus extern "C" { #endif /** * @ingroup object * @defgroup object_api Object API * @brief * * @par 1) Object Definition * @code * // Define your object starting with the common object header * struct my_obj { * NLHDR_COMMON * int my_data; * }; * * // Fill out the object operations structure * struct nl_object_ops my_ops = { * .oo_name = "my_obj", * .oo_size = sizeof(struct my_obj), * }; * * // At this point the object can be allocated, you may want to provide a * // separate _alloc() function to ease allocting objects of this kind. * struct nl_object *obj = nl_object_alloc(&my_ops); * * // And release it again... * nl_object_put(obj); * @endcode * * @par 2) Allocating additional data * @code * // You may require to allocate additional data and store it inside * // object, f.e. assuming there is a field `ptr'. * struct my_obj { * NLHDR_COMMON * void * ptr; * }; * * // And at some point you may assign allocated data to this field: * my_obj->ptr = calloc(1, ...); * * // In order to not introduce any memory leaks you have to release * // this data again when the last reference is given back. * static void my_obj_free_data(struct nl_object *obj) * { * struct my_obj *my_obj = nl_object_priv(obj); * * free(my_obj->ptr); * } * * // Also when the object is cloned, you must ensure for your pointer * // stay valid even if one of the clones is freed by either making * // a clone as well or increase the reference count. * static int my_obj_clone(struct nl_object *src, struct nl_object *dst) * { * struct my_obj *my_src = nl_object_priv(src); * struct my_obj *my_dst = nl_object_priv(dst); * * if (src->ptr) { * dst->ptr = calloc(1, ...); * memcpy(dst->ptr, src->ptr, ...); * } * } * * struct nl_object_ops my_ops = { * ... * .oo_free_data = my_obj_free_data, * .oo_clone = my_obj_clone, * }; * @endcode * * @par 3) Object Dumping * @code * static int my_obj_dump_detailed(struct nl_object *obj, * struct nl_dump_params *params) * { * struct my_obj *my_obj = nl_object_priv(obj); * * // It is absolutely essential to use nl_dump() when printing * // any text to make sure the dumping parameters are respected. * nl_dump(params, "Obj Integer: %d\n", my_obj->my_int); * * // Before we can dump the next line, make sure to prefix * // this line correctly. * nl_new_line(params); * * // You may also split a line into multiple nl_dump() calls. * nl_dump(params, "String: %s ", my_obj->my_string); * nl_dump(params, "String-2: %s\n", my_obj->another_string); * } * * struct nl_object_ops my_ops = { * ... * .oo_dump[NL_DUMP_FULL] = my_obj_dump_detailed, * }; * @endcode * * @par 4) Object Attributes * @code * // The concept of object attributes is optional but can ease the typical * // case of objects that have optional attributes, e.g. a route may have a * // nexthop assigned but it is not required to. * * // The first step to define your object specific bitmask listing all * // attributes * #define MY_ATTR_FOO (1<<0) * #define MY_ATTR_BAR (1<<1) * * // When assigning an optional attribute to the object, make sure * // to mark its availability. * my_obj->foo = 123123; * my_obj->ce_mask |= MY_ATTR_FOO; * * // At any time you may use this mask to check for the availability * // of the attribute, e.g. while dumping * if (my_obj->ce_mask & MY_ATTR_FOO) * nl_dump(params, "foo %d ", my_obj->foo); * * // One of the big advantages of this concept is that it allows for * // standardized comparisons which make it trivial for caches to * // identify unique objects by use of unified comparison functions. * // In order for it to work, your object implementation must provide * // a comparison function and define a list of attributes which * // combined together make an object unique. * * static int my_obj_compare(struct nl_object *_a, struct nl_object *_b, * uint32_t attrs, int flags) * { * struct my_obj *a = nl_object_priv(_a): * struct my_obj *b = nl_object_priv(_b): * int diff = 0; * * // We help ourselves in defining our own DIFF macro which will * // call ATTR_DIFF() on both objects which will make sure to only * // compare the attributes if required. * #define MY_DIFF(ATTR, EXPR) ATTR_DIFF(attrs, MY_ATTR_##ATTR, a, b, EXPR) * * // Call our own diff macro for each attribute to build a bitmask * // representing the attributes which mismatch. * diff |= MY_DIFF(FOO, a->foo != b->foo) * diff |= MY_DIFF(BAR, strcmp(a->bar, b->bar)) * * return diff; * } * * // In order to identify identical objects with differing attributes * // you must specify the attributes required to uniquely identify * // your object. Make sure to not include too many attributes, this * // list is used when caches look for an old version of an object. * struct nl_object_ops my_ops = { * ... * .oo_id_attrs = MY_ATTR_FOO, * .oo_compare = my_obj_compare, * }; * @endcode * @{ */ /** * Common Object Header * * This macro must be included as first member in every object * definition to allow objects to be cached. */ #define NLHDR_COMMON \ int ce_refcnt; \ struct nl_object_ops * ce_ops; \ struct nl_cache * ce_cache; \ struct nl_list_head ce_list; \ int ce_msgtype; \ int ce_flags; \ uint32_t ce_mask; struct nl_object { NLHDR_COMMON }; /** * Return true if attribute is available in both objects * @arg A an object * @arg B another object * @arg ATTR attribute bit * * @return True if the attribute is available, otherwise false is returned. */ #define AVAILABLE(A, B, ATTR) (((A)->ce_mask & (B)->ce_mask) & (ATTR)) /** * Return true if attribute is available in only one of both objects * @arg A an object * @arg B another object * @arg ATTR attribute bit * * @return True if the attribute is available in only one of both objects, * otherwise false is returned. */ #define AVAILABLE_MISMATCH(A, B, ATTR) (((A)->ce_mask ^ (B)->ce_mask) & (ATTR)) /** * Return true if attributes mismatch * @arg A an object * @arg B another object * @arg ATTR attribute bit * @arg EXPR Comparison expression * * This function will check if the attribute in question is available * in both objects, if not this will count as a mismatch. * * If available the function will execute the expression which must * return true if the attributes mismatch. * * @return True if the attribute mismatch, or false if they match. */ #define ATTR_MISMATCH(A, B, ATTR, EXPR) (AVAILABLE_MISMATCH(A, B, ATTR) || \ (AVAILABLE(A, B, ATTR) && (EXPR))) /** * Return attribute bit if attribute does not match * @arg LIST list of attributes to be compared * @arg ATTR attribute bit * @arg A an object * @arg B another object * @arg EXPR Comparison expression * * This function will check if the attribute in question is available * in both objects, if not this will count as a mismatch. * * If available the function will execute the expression which must * return true if the attributes mismatch. * * In case the attributes mismatch, the attribute is returned, otherwise * 0 is returned. * * @code * diff |= ATTR_DIFF(attrs, MY_ATTR_FOO, a, b, a->foo != b->foo); * @endcode */ #define ATTR_DIFF(LIST, ATTR, A, B, EXPR) \ ({ int diff = 0; \ if (((LIST) & (ATTR)) && ATTR_MISMATCH(A, B, ATTR, EXPR)) \ diff = ATTR; \ diff; }) /** * Object Operations */ struct nl_object_ops { /** * Unique name of object type * * Must be in the form family/name, e.g. "route/addr" */ char * oo_name; /** Size of object including its header */ size_t oo_size; /* List of attributes needed to uniquely identify the object */ uint32_t oo_id_attrs; /** * Constructor function * * Will be called when a new object of this type is allocated. * Can be used to initialize members such as lists etc. */ void (*oo_constructor)(struct nl_object *); /** * Destructor function * * Will be called when an object is freed. Must free all * resources which may have been allocated as part of this * object. */ void (*oo_free_data)(struct nl_object *); /** * Cloning function * * Will be called when an object needs to be cloned. Please * note that the generic object code will make an exact * copy of the object first, therefore you only need to take * care of members which require reference counting etc. * * May return a negative error code to abort cloning. */ int (*oo_clone)(struct nl_object *, struct nl_object *); /** * Dumping functions * * Will be called when an object is dumped. The implementations * have to use nl_dump(), nl_dump_line(), and nl_new_line() to * dump objects. * * The functions must return the number of lines printed. */ void (*oo_dump[NL_DUMP_MAX+1])(struct nl_object *, struct nl_dump_params *); /** * Comparison function * * Will be called when two objects of the same type are * compared. It takes the two objects in question, an object * specific bitmask defining which attributes should be * compared and flags to control the behaviour. * * The function must return a bitmask with the relevant bit * set for each attribute that mismatches. */ int (*oo_compare)(struct nl_object *, struct nl_object *, uint32_t, int); /** * update function * * Will be called when the object given by first argument * needs to be updated with the contents of the second object * * The function must return 0 for success and error for failure * to update. In case of failure its assumed that the original * object is not touched */ int (*oo_update)(struct nl_object *, struct nl_object *); /** * Hash Key generator function * * When called returns a hash key for the object being * referenced. This key will be used by higher level hash functions * to build association lists. Each object type gets to specify * it's own key formulation */ void (*oo_keygen)(struct nl_object *, uint32_t *, uint32_t); char *(*oo_attrs2str)(int, char *, size_t); /** * Get key attributes by family function */ uint32_t (*oo_id_attrs_get)(struct nl_object *); }; /** @} */ #ifdef __cplusplus } #endif #endif