//// vim.syntax: asciidoc Copyright (c) 2011 Thomas Graf //// Netlink Library (libnl) ======================= Thomas Graf 3.2, Sep 13 2011: :numbered: == Introduction The core library contains the fundamentals required to communicate over netlink sockets. It deals with connecting and disconnectng of sockets, sending and receiving of data, construction and parsing of messages, provides a customizeable receiving state machine, and provides a abstract data type framework which eases the implementation of object based netlink protocols where objects are added, removed, or modified using a netlink based protocol. .Library Hierarchy The suite is split into multiple libraries: image:library_overview.png["Library Hierarchy"] link:core.html[Netlink Library] (libnl):: Socket handling, sending and receiving, message construction and parsing, ... link:route.html[Routing Family Library] (libnl-route):: Adresses, links, neighbours, routing, traffic control, neighbour tables, ... Netfilter Library (libnl-nf):: Connection tracking, logging, queueing Generic Netlink Library (libnl-genl):: Controller API, family and command registration === How To Read This Documentation The libraries provide a broad set of APIs of which most applications only require a small subset of it. Depending on the type of application, some users may only be interested in the low level netlink messaging API while others wish to make heavy use of the high level API. In any case it is recommended to get familiar with the netlink protocol first. - <> The low level APIs are described in: - <> - <> === Linking to this Library .Checking the presence using autoconf Projects using autoconf may use +PKG_CHECK_MODULES()+ to check if a specific version of libnl is available on the system. The example below also shows how to retrieve the +CFLAGS+ and linking dependencies required to link against the library. [source] ---- PKG_CHECK_MODULES(LIBNL3, libnl-3.0 >= 3.1, [have_libnl3=yes], [have_libnl3=no]) if (test "${have_libnl3}" = "yes"); then CFLAGS += "$LIBNL3_CFLAGS" LIBS += "$LIBNL3_LIBS" fi ---- NOTE: The pkgconfig file is named +libnl-3.0.pc+ for historic reasons, it also covers library versions >= 3.1. .Main Header The main header is ``. Additional headers need to be included in your sources depending on the subsystems your program makes use of. .Version Checking [source,c] ----- #include #if LIBNL_VER_NUM >= LIBNL_VER(3,1) /* include code if compiled with libnl version >= 3.1 */ #endif ----- .Linking to libnl ----- $ gcc myprogram.c -o myprogram $(pkgconfig --cflags --libs libnl-3.0) ----- === Debugging The library has been compiled with debugging statements enabled it will print debug information to +stderr+ if the environment variable +NLDBG+ is set to > 0. ----- $ NLDBG=2 ./myprogram ----- .Debugging Levels [options="header", width="80%", cols="1,5", align="center"] |=============================================================== | Level | Description | 0 | Debugging disabled (default) | 1 | Warnings, important events and notifications | 2 | More or less important debugging messages | 3 | Repetitive events causing a flood of debugging messages | 4 | Even less important messages |=============================================================== .Debugging Netlink Messages Often it is useful to peek into the stream of netlink messages exchanged with other sockets. Setting the environment variable +NLCB=debug+ will cause the debugging message handlers to be used causing the netlink messages exchanged to be printed to +stderr+ in a human readable format: ----- $ NLCB=debug ./myprogram -- Debug: Sent Message: -------------------------- BEGIN NETLINK MESSAGE --------------------------- [HEADER] 16 octets .nlmsg_len = 20 .nlmsg_type = 18 .nlmsg_flags = 773 .nlmsg_seq = 1301410712 .nlmsg_pid = 20014 [PAYLOAD] 16 octets 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ --------------------------- END NETLINK MESSAGE --------------------------- -- Debug: Received Message: -------------------------- BEGIN NETLINK MESSAGE --------------------------- [HEADER] 16 octets .nlmsg_len = 996 .nlmsg_type = 16 .nlmsg_flags = 2 .nlmsg_seq = 1301410712 .nlmsg_pid = 20014 [PAYLOAD] 16 octets 00 00 04 03 01 00 00 00 49 00 01 00 00 00 00 00 ........I....... [ATTR 03] 3 octets 6c 6f 00 lo. [PADDING] 1 octets 00 . [ATTR 13] 4 octets 00 00 00 00 .... [ATTR 16] 1 octets 00 . [PADDING] 3 octets 00 00 00 ... [ATTR 17] 1 octets 00 . [...] --------------------------- END NETLINK MESSAGE --------------------------- ----- [[core_netlink_fundamentals]] == Netlink Protocol Fundamentals The netlink protocol is a socket based IPC mechanism used for communication between userspace processes and the kernel or between userspace processes themselves. The netlink protocol is based on BSD sockets and uses the +AF_NETLINK+ address family. Every netlink protocol uses its own protocol number (e.g. +NETLINK_ROUTE+, +NETLINK_NETFILTER+, etc). Its addressing schema is based on a 32 bit port number, formerly referred to as PID, which uniquely identifies each peer. [[core_msg_format]] === Message Format A netlink protocol is typically based on messages and consists of the netlink message header (+struct nlmsghdr+) plus the payload attached to it. The payload can consist of arbitrary data but usually contains a fixed size protocol specific header followed by a stream of attributes. .Netlink message header (struct nlmsghdr) image:nlmsghdr.png[align="center", alt="Netlink Message Header"] Total Length (32bit):: Total length of the message in bytes including the netlink message header. Message Type (16bit):: The message type specifies the type of payload the message is carrying. Several standard message types are defined by the netlink protocol. Additional message types may be defined by each protocol family. See <> for additional information. Message Flags (16bit):: The message flags may be used to modify the behaviour of a message type. See section <> for a list of standard message flags. Sequence Number (32bit):: The sequence number is optional and may be used to allow referring to a previous message, e.g. an error message can refer to the original request causing the error. Port Number (32bit):: The port number specifies the peer to which the message should be delivered to. If not specified, the message will be delivered to the first matching kernel side socket of the same protocol family. [[core_msg_types]] === Message Types Netlink differs between requests, notifications, and replies. Requests are messages which have the +NLM_F_REQUEST+ flag set and are meant to request an action from the receiver. A request is typically sent from a userspace process to the kernel. While not strictly enforced, requests should carry a sequence number incremented for each request sent. Depending on the nature of the request, the receiver may reply to the request with another netlink message. The sequence number of a reply must match the sequence number of the request it relates to. Notifications are of informal nature and no reply is expected, therefore the sequence number is typically set to 0. ["mscgen"] -------- msc { A,B; A=>B [label="GET (seq=1, NLM_F_REQUEST)"]; A<=B [label="PUT (seq=1)"]; ...; A<=B [label="NOTIFY (seq=0)"]; } -------- The type of message is primarly identified by its 16 bit message type set in the message header. The following standard message types are defined: - +NLMSG_NOOP+ - No operation, message must be discarded - +NLMSG_ERROR+ - Error message or ACK, see <> respectively <> - +NLMSG_DONE+ - End of multipart sequence, see <> - +NLMSG_OVERRUN+ - Overrun notification (Error) Every netlink protocol is free to define own message types. Note that message type values +< NLMSG_MIN_TYPE (0x10)+ are reserved and may not be used. It is common practice to use own message types to implement RPC schemas. Suppose the goal of the netlink protocol you are implementing is allow configuration of a particular network device, therefore you want to provide read/write access to various configuration options. The typical "netlink way" of doing this would be to define two message types +MSG_SETCFG+, +MSG_GETCFG+: [source,c] -------- #define MSG_SETCFG 0x11 #define MSG_GETCFG 0x12 -------- Sending a +MSG_GETCFG+ request message will typically trigger a reply with the message type +MSG_SETCFG+ containing the current configuration. In object oriented terms one would describe this as "the kernel sets the local copy of the configuration in userspace". ["mscgen"] -------- msc { A,B; A=>B [label="MSG_GETCFG (seq=1, NLM_F_REQUEST)"]; A<=B [label="MSG_SETCFG (seq=1)"]; } -------- The configuration may be changed by sending a +MSG_SETCFG+ which will be responded to with either a ACK (see <>) or a error message (see <>). ["mscgen"] -------- msc { A,B; A=>B [label="MSG_SETCFG (seq=1, NLM_F_REQUEST, NLM_F_ACK)"]; A<=B [label="ACK (seq=1)"]; } -------- Optionally, the kernel may send out notifications for configuration changes allowing userspace to listen for changes instead of polling frequently. Notifications typically reuse an existing message type and rely on the application using a separate socket to differ between requests and notifications but you may also specify a separate message type. ["mscgen"] -------- msc { A,B; A<=B [label="MSG_SETCFG (seq=0)"]; } -------- [[core_multipart]] ==== Multipart Messages Although in theory a netlink message can be up to 4GiB in size. The socket buffers are very likely not large enough to hold message of such sizes. Therefore it is common to limit messages to one page size (PAGE_SIZE) and use the multipart mechanism to split large pieces of data into several messages. A multipart message has the flag +NLM_F_MULTI+ set and the receiver is expected to continue receiving and parsing until the special message type +NLMSG_DONE+ is received. Multipart messages unlike fragmented ip packets must not be reassmbled even though it is perfectly legal to do so if the protocols wishes to work this way. Often multipart message are used to send lists or trees of objects were each multipart message simply carries multiple objects allow for each message to be parsed independently. ["mscgen"] -------- msc { A,B; A=>B [label="GET (seq=1, NLM_F_REQUEST)"]; A<=B [label="PUT (seq=1, NLM_F_MULTI)"]; ...; A<=B [label="PUT (seq=1, NLM_F_MULTI)"]; A<=B [label="NLMSG_DONE (seq=1)"]; } -------- [[core_errmsg]] ==== Error Message Error messages can be sent in response to a request. Error messages must use the standard message type +NLMSG_ERROR+. The payload consists of a error code and the original netlink mesage header of the request. image:nlmsgerr.png["Netlink Errror Message header"] Error messages should set the sequence number to the sequence number of the request which caused the error. ["mscgen"] -------- msc { A,B; A=>B [label="GET (seq=1, NLM_F_REQUEST)"]; A<=B [label="NLMSG_ERROR code=EINVAL (seq=1)"]; } -------- [[core_msg_ack]] ==== ACKs A sender can request an ACK message to be sent back for each request processed by setting the +NLM_F_ACK+ flag in the request. This is typically used to allow the sender to synchronize further processing until the request has been processed by the receiver. ["mscgen"] -------- msc { A,B; A=>B [label="GET (seq=1, NLM_F_REQUEST | NLM_F_ACK)"]; A<=B [label="ACK (seq=1)"]; } -------- ACK messages also use the message type +NLMSG_ERROR+ and payload format but the error code is set to 0. [[core_msg_flags]] ==== Message Flags The following standard flags are defined [source,c] -------- #define NLM_F_REQUEST 1 #define NLM_F_MULTI 2 #define NLM_F_ACK 4 #define NLM_F_ECHO 8 -------- - `NLM_F_REQUEST` - Message is a request, see <>. - `NLM_F_MULTI` - Multipart message, see <> - `NLM_F_ACK` - ACK message requested, see <>. - `NLM_F_ECHO` - Request to echo the request. The flag +NLM_F_ECHO+ is similar to the `NLM_F_ACK` flag. It can be used in combination with `NLM_F_REQUEST` and causes a notification which is sent as a result of a request to also be sent to the sender regardless of whether the sender has subscribed to the corresponding multicast group or not. See <> Additional universal message flags are defined which only apply for +GET+ requests: [source,c] -------- #define NLM_F_ROOT 0x100 #define NLM_F_MATCH 0x200 #define NLM_F_ATOMIC 0x400 #define NLM_F_DUMP (NLM_F_ROOT|NLM_F_MATCH) -------- - `NLM_F_ROOT` - Return based on root of tree. - `NLM_F_MATCH` - Return all matching entries. - `NLM_F_ATOMIC` - Obsoleted, once used to request an atomic operation. - `NLM_F_DUMP` - Return a list of all objects (`NLM_F_ROOT`|`NLM_F_MATCH`). Use of these flags is completely optional and many netlink protocols only make use of the `NLM_F_DUMP` flag which typically requests the receiver to send a list of all objects in the context of the message type as a sequence of multipart messages (see <>). Another set of flags exist related to `NEW` or `SET` requests. These flags are mutually exclusive to the `GET` flags: [source,c] -------- #define NLM_F_REPLACE 0x100 #define NLM_F_EXCL 0x200 #define NLM_F_CREATE 0x400 #define NLM_F_APPEND 0x800 -------- - `NLM_F_REPLACE` - Replace an existing object if it exists. - `NLM_F_EXCL` - Do not update object if it exists already. - `NLM_F_CREATE` - Create object if it does not exist yet. - `NLM_F_APPEND` - Add object at end of list. Behaviour of these flags may differ slightly between different netlink protocols. === Sequence Numbers Netlink allows the use of sequence numbers to help relate replies to requests. It should be noted that unlike in protocols such as TCP there is no strict enforcment of the sequence number. The sole purpose of sequence numbers is to assist a sender in relating replies to the corresponding requests. See <> for more information. Sequence numbers are managed on a per socket basis, see <> for more information on how to use sequence numbers. [[core_multicast]] === Multicast Groups TODO See <> [[core_sockets]] == Netlink Sockets In order to use the netlink protocol, a netlink socket is required. Each socket defines a completely independent context for sending and receiving of messages. An application may use multiple sockets for the same netlink protocol, e.g. one socket to send requests and receive replies and another socket subscribed to a multicast group to receive notifications. === Allocation & Freeing The netlink socket and all its related attributes are represented by +struct nl_sock+. [source,c] -------- #include struct nl_sock *nl_socket_alloc(void) void nl_socket_free(struct nl_sock *sk) -------- [[core_sk_seq_num]] === Sequence Numbers The library will automatically take care of sequence number handling for the application. A sequence number counter is stored in struct nl_sock which is meant to be used when sending messages which will produce a reply, error or any other message which needs to be related to the original message. The counter can be used directly with the function nl_socket_use_seq() which will return the current value of the counter and increment it by one afterwards. [source,c] -------- #include unsigned int nl_socket_use_seq(struct nl_sock *sk); -------- Most applications will not want to deal with sequence number handling themselves though. When using nl_send_auto() the sequence number is filled out automatically and matched again on the receiving side. See <> for more information. This behaviour can and must be disabled if the netlink protocol implemented does not use a request/reply model, e.g. when a socket is used to receive notification messages. [source,c] -------- #include void nl_socket_disable_seq_check(struct nl_sock *sk); -------- [[core_sk_multicast]] === Multicast Group Subscriptions Each socket can subscribe to any number of multicast groups of the netlink protocol it is connected to. The socket will then receive a copy of each message sent to any of the groups. Multicast groups are commonly used to implement event notifications. Prior to kernel 2.6.14 the group subscription was performed using a bitmask which limited the number of groups per protocol family to 32. This outdated interface can still be accessed via the function nl_join_groups even though it is not recommended for new code. [source,c] -------- #include void nl_join_groups(struct nl_sock *sk, int bitmask); -------- Starting with 2.6.14 a new method was introduced which supports subscribing to an almost infinite number of multicast groups. [source,c] -------- #include int nl_socket_add_memberships(struct nl_sock *sk, int group, ...); int nl_socket_drop_memberships(struct nl_sock *sk, int group, ...); -------- ==== Multicast Example [source,c] -------- #include #include #include /* * This function will be called for each valid netlink message received * in nl_recvmsgs_default() */ static int my_func(struct nl_msg *msg, void *arg) { return 0; } struct nl_sock *sk; /* Allocate a new socket */ sk = nl_socket_alloc(); /* * Notifications do not use sequence numbers, disable sequence number * checking. */ nl_socket_disable_seq_check(sk); /* * Define a callback function, which will be called for each notification * received */ nl_socket_modify_cb(sk, NL_CB_VALID, NL_CB_CUSTOM, my_func, NULL); /* Connect to routing netlink protocol */ nl_connect(sk, NETLINK_ROUTE); /* Subscribe to link notifications group */ nl_socket_add_memberships(sk, RTNLGRP_LINK); /* * Start receiving messages. The function nl_recvmsgs_default() will block * until one or more netlink messages (notification) are received which * will be passed on to my_func(). */ while (1) nl_recvmsgs_default(sock); -------- [[core_sk_cb]] === Modifiying Socket Callback Configuration See <> for more information on callback hooks and overwriting capabilities. Each socket is assigned a callback configuration which controls the behaviour of the socket. This is f.e. required to have a separate message receive function per socket. It is perfectly legal to share callback configurations between sockets though. The following functions can be used to access and set the callback configuration of a socket: [source,c] -------- #include struct nl_cb *nl_socket_get_cb(const struct nl_sock *sk); void nl_socket_set_cb(struct nl_sock *sk, struct nl_cb *cb); -------- Additionaly a shortcut exists to modify the callback configuration assigned to a socket directly: [source,c] -------- #include int nl_socket_modify_cb(struct nl_sock *sk, enum nl_cb_type type, enum nl_cb_kind kind, nl_recvmsg_msg_cb_t func, void *arg); -------- .Example: [source,c] -------- #include // Call my_input() for all valid messages received in socket sk nl_socket_modify_cb(sk, NL_CB_VALID, NL_CB_CUSTOM, my_input, NULL); -------- === Socket Attributes .Local Port The local port number uniquely identifies the socket and is used to address it. A unique local port is generated automatically when the socket is allocated. It will consist of the Process ID (22 bits) and a random number (10 bits) thus allowing up to 1024 sockets per process. [source,c] -------- #include uint32_t nl_socket_get_local_port(const struct nl_sock *sk); void nl_socket_set_local_port(struct nl_sock *sk, uint32_t port); -------- CAUTION: Overwriting the local port is possible but you have to ensure that the provided value is unique and no other socket in any other application is using the same value. .Peer Port A peer port can be assigned to the socket which will result in all unicast messages sent over the socket to be addresses to the peer. If no peer is specified, the message is sent to the kernel which will try to automatically bind the socket to a kernel side socket of the same netlink protocol family. It is common practice not to bind the socket to a peer port as typically only one kernel side socket exists per netlink protocol family. [source,c] -------- #include uint32_t nl_socket_get_peer_port(const struct nl_sock *sk); void nl_socket_set_peer_port(struct nl_sock *sk, uint32_t port); -------- .File Descriptor Netlink uses the BSD socket interface, therefore a file descriptor is behind each socket and you may use it directly. [source,c] -------- #include int nl_socket_get_fd(const struct nl_sock *sk); -------- If a socket is used to only receive notifications it usually is best to put the socket in non-blocking mode and periodically poll for new notifications. [source,c] -------- #include int nl_socket_set_nonblocking(const struct nl_sock *sk); -------- .Send/Receive Buffer Size The socket buffer is used to queue netlink messages between sender and receiver. The size of these buffers specifies the maximum size you will be able to write() to a netlink socket, i.e. it will indirectly define the maximum message size. The default is 32KiB. [source,c] -------- #include int nl_socket_set_buffer_size(struct nl_sock *sk, int rx, int tx); -------- [[core_sk_cred]] .Enable/Disable Credentials TODO [source,c] -------- #include int nl_socket_set_passcred(struct nl_sock *sk, int state); -------- .Enable/Disable Auto-ACK Mode The following functions allow to enable/disable Auto-ACK mode on a socket. See <> for more information on what implications that has. Auto-ACK mode is enabled by default. [source,c] -------- #include void nl_socket_enable_auto_ack(struct nl_sock *sk); void nl_socket_disable_auto_ack(struct nl_sock *sk); -------- .Enable/Disable Message Peeking If enabled, message peeking causes nl_recv() to try and use MSG_PEEK to retrieve the size of the next message received and allocate a buffer of that size. Message peeking is enabled by default but can be disabled using the following function: [source,c] -------- #include void nl_socket_enable_msg_peek(struct nl_sock *sk); void nl_socket_disable_msg_peek(struct nl_sock *sk); -------- .Enable/Disable Receival of Packet Information If enabled, each received netlink message from the kernel will include an additional struct nl_pktinfo in the control message. The following function can be used to enable/disable receival of packet information. [source,c] -------- #include int nl_socket_recv_pktinfo(struct nl_sock *sk, int state); -------- NOTE: Processing of NETLINK_PKTINFO has not been implemented yet. [[core_send_recv]] == Sending and Receiving of Messages / Data [[core_send]] === Sending Messages The standard method of sending a netlink message over a netlink socket is to use the function nl_send_auto(). It will automatically complete the netlink message by filling the missing bits and pieces in the netlink message header and will deal with addressing based on the options and address set in the netlink socket. The message is then passed on to nl_send(). If the default sending semantics implemented by nl_send() do not suit the application, it may overwrite the sending function nl_send() by specifying an own implementation using the function nl_cb_overwrite_send(). [source,c] -------- nl_send_auto(sk, msg) | |-----> nl_complete_msg(sk, msg) | | | Own send function specified via nl_cb_overwrite_send() |- - - - - - - - - - - - - - - - - - - - v v nl_send(sk, msg) send_func() -------- .Using nl_send() If you do not require any of the automatic message completion functionality you may use nl_send() directly but beware that any internal calls to nl_send_auto() by the library to send netlink messages will still use nl_send(). Therefore if you wish to use any higher level interfaces and the behaviour of nl_send() is to your dislike then you must overwrite the nl_send() function via nl_cb_overwrite_send() The purpose of nl_send() is to embed the netlink message into a iovec structure and pass it on to nl_send_iovec(). [source,c] -------- nl_send(sk, msg) | v nl_send_iovec(sk, msg, iov, iovlen) -------- .Using nl_send_iovec() nl_send_iovec() expects a finalized netlink message and fills out the struct msghdr used for addressing. It will first check if the struct nl_msg is addressed to a specific peer (see nlmsg_set_dst()). If not, it will try to fall back to the peer address specified in the socket (see nl_socket_set_peer_port(). Otherwise the message will be sent unaddressed and it is left to the kernel to find the correct peer. nl_send_iovec() also adds credentials if present and enabled (see <>). The message is then passed on to nl_sendmsg(). [source,c] -------- nl_send_iovec(sk, msg, iov, iovlen) | v nl_sendmsg(sk, msg, msghdr) -------- .Using nl_sendmsg() nl_sendmsg() expects a finalized netlink message and an optional struct msghdr containing the peer address. It will copy the local address as defined in the socket (see nl_socket_set_local_port()) into the netlink message header. At this point, construction of the message finished and it is ready to be sent. [source,c] -------- nl_sendmsg(sk, msg, msghdr) |- - - - - - - - - - - - - - - - - - - - v | NL_CB_MSG_OUT() |<- - - - - - - - - - - - - - - - - - - -+ v sendmsg() -------- Before sending the application has one last chance to modify the message. It is passed to the NL_CB_MSG_OUT callback function which may inspect or modify the message and return an error code. If this error code is NL_OK the message is sent using sendmsg() resulting in the number of bytes written being returned. Otherwise the message sending process is aborted and the error code specified by the callback function is returned. See <> for more information on how to set callbacks. .Sending Raw Data with nl_sendto() If you wish to send raw data over a netlink socket, the following function will pass on any buffer provided to it directly to sendto(): [source,c] -------- #include int nl_sendto(struct nl_sock *sk, void *buf, size_t size); -------- .Sending of Simple Messages A special interface exists for sending of trivial messages. The function expects the netlink message type, optional netlink message flags, and an optional data buffer and data length. [source,c] -------- #include int nl_send_simple(struct nl_sock *sk, int type, int flags, void *buf, size_t size); -------- The function will construct a netlink message header based on the message type and flags provided and append the data buffer as message payload. The newly constructed message is sent with nl_send_auto(). The following example will send a netlink request message causing the kernel to dump a list of all network links to userspace: [source,c] -------- #include struct nl_sock *sk; struct rtgenmsg rt_hdr = { .rtgen_family = AF_UNSPEC, }; sk = nl_socket_alloc(); nl_connect(sk, NETLINK_ROUTE); nl_send_simple(sock, RTM_GETLINK, NLM_F_DUMP, &rt_hdr, sizeof(rt_hdr)); -------- [[core_recv]] === Receiving Messages The easiest method to receive netlink messages is to call nl_recvmsgs_default(). It will receive messages based on the semantics defined in the socket. The application may customize these in detail although the default behaviour will probably suit most applications. nl_recvmsgs_default() will also be called internally by the library whenever it needs to receive and parse a netlink message. The function will fetch the callback configuration stored in the socket and call nl_recvmsgs(): [source,c] -------- nl_recvmsgs_default(sk) | | cb = nl_socket_get_cb(sk) v nl_recvmsgs(sk, cb) -------- .Using nl_recvmsgs() nl_recvmsgs() implements the actual receiving loop, it blocks until a netlink message has been received unless the socket has been put into non-blocking mode. For the unlikely scenario that certain required receive characteristics can not be achieved by fine tuning the internal recvmsgs function using the callback configuration (see <>) the application may provide a complete own implementation of it and overwrite all calls to nl_recvmsgs() with the function nl_cb_overwrite_recvmsgs(). [source,c] -------- nl_recvmsgs(sk, cb) | | Own recvmsgs function specified via nl_cb_overwrite_recvmsgs() |- - - - - - - - - - - - - - - - - - - - v v internal_recvmsgs() my_recvmsgs() -------- [[core_recv_character]] .Receive Characteristics If the application does not provide its own recvmsgs() implementation with the function nl_cb_overwrite_recvmsgs() the following characteristics apply while receiving data from a netlink socket: [source,c] -------- internal_recvmsgs() | +-------------->| Own recv function specified with nl_cb_overwrite_recv() | |- - - - - - - - - - - - - - - - | v v | nl_recv() my_recv() | |<- - - - - - - - - - - - - - -+ | |<-------------+ | v | More data to parse? (nlmsg_next()) | Parse Message | | |--------------+ | v +------- NLM_F_MULTI set? | v (SUCCESS) -------- The function nl_recv() is invoked first to receive data from the netlink socket. This function may be overwritten by the application by an own implementation using the function nl_cb_overwrite_recv(). This may be useful if the netlink byte stream is in fact not received from a socket directly but is read from a file or another source. If data has been read, it will be attemped to parse the data. This will be done repeately until the parser returns NL_STOP, an error was returned or all data has been parsed. In case the last message parsed successfully was a multipart message (see <>) and the parser did not quit due to either an error or NL_STOP nl_recv() respectively the applications own implementation will be called again and the parser starts all over. See <> for information on how to extract valid netlink messages from the parser and on how to control the behaviour of it. [[core_parse_character]] .Parsing Characteristics The internal parser is invoked for each netlink message received from a netlink socket. It is typically fed by nl_recv() (see <>). The parser will first ensure that the length of the data stream provided is sufficient to contain a netlink message header and that the message length as specified in the message header does not exceed it. If this criteria is met, a new struct nl_msg is allocated and the message is passed on to the the callback function NL_CB_MSG_IN if one is set. Like any other callback function, it may return NL_SKIP to skip the current message but continue parsing the next message or NL_STOP to stop parsing completely. The next step is to check the sequence number of the message against the currently expected sequence number. The application may provide its own sequence number checking algorithm by setting the callback function NL_CB_SEQ_CHECK to its own implementation. In fact, calling nl_socket_disable_seq_check() to disable sequence number checking will do nothing more than set the NL_CB_SEQ_CHECK hook to a function which always returns NL_OK. Another callback hook NL_CB_SEND_ACK exists which is called if the message has the NLM_F_ACK flag set. Although I am not aware of any userspace netlink socket doing this, the application may want to send an ACK message back to the sender (see <>). [source,c] -------- parse() | v nlmsg_ok() --> Ignore | |- - - - - - - - - - - - - - - v | NL_CB_MSG_IN() |<- - - - - - - - - - - - - - -+ | |- - - - - - - - - - - - - - - v Sequence Check NL_CB_SEQ_CHECK() |<- - - - - - - - - - - - - - -+ | | Message has NLM_F_ACK set |- - - - - - - - - - - - - - - v | NL_CB_SEND_ACK() |<- - - - - - - - - - - - - - -+ | Handle Message Type -------- [[core_auto_ack]] === Auto-ACK Mode TODO == Message Parsing & Construction === Message Format See <> for an introduction to the netlink protocol and its message format. .Alignment Most netlink protocols enforce a strict alignment policy for all boundries. The alignment value is defined by NLMSG_ALIGNTO and is fixed to 4 bytes. Therefore all netlink message headers, begin of payload sections, protocol specific headers, and attribute sections must start at an offset which is a multiple of NLMSG_ALIGNTO. [source,c] -------- #include int nlmsg_size(int payloadlen); int nlmsg_total_size(int payloadlen); -------- The library provides a set of function to handle alignment requirements automatically. The function nlmsg_total_size() returns the total size of a netlink message including the padding to ensure the next message header is aligned correctly. [source,c] -------- <----------- nlmsg_total_size(len) ------------> <----------- nlmsg_size(len) ------------> +-------------------+- - -+- - - - - - - - +- - -+-------------------+- - - | struct nlmsghdr | Pad | Payload | Pad | struct nlsmghdr | +-------------------+- - -+- - - - - - - - +- - -+-------------------+- - - <---- NLMSG_HDRLEN -----> <- NLMSG_ALIGN(len) -> <---- NLMSG_HDRLEN --- -------- If you need to know if padding needs to be added at the end of a message, nlmsg_padlen() returns the number of padding bytes that need to be added for a specific payload length. [source,c] -------- #include int nlmsg_padlen(int payloadlen); -------- === Parsing a Message The library offers two different methods of parsing netlink messages. It offers a low level interface for applications which want to do all the parsing manually. This method is described below. Alternatively the library also offers an interface to implement a parser as part of a cache operations set which is especially useful when your protocol deals with objects of any sort such as network links, routes, etc. This high level interface is described in <>. .Splitting a byte stream into separate messages What you receive from a netlink socket is typically a stream of messages. You will be given a buffer and its length, the buffer may contain any number of netlink messages. The first message header starts at the beginning of message stream. Any subsequent message headers are access by calling nlmsg_next() on the previous header. [source,c] -------- #include struct nlmsghdr *nlmsg_next(struct nlmsghdr *hdr, int *remaining); -------- The function nlmsg_next() will automatically substract the size of the previous message from the remaining number of bytes. Please note, there is no indication in the previous message whether another message follows or not. You must assume that more messages follow until all bytes of the message stream have been processed. To simplify this, the function nlmsg_ok() exists which returns true if another message fits into the remaining number of bytes in the message stream. nlmsg_valid_hdr() is similar, it checks whether a specific netlink message contains at least a minimum of payload. [source,c] -------- #include int nlmsg_valid_hdr(const struct nlmsghdr *hdr, int payloadlen); int nlmsg_ok(const struct nlmsghdr *hdr, int remaining); -------- A typical use of these functions looks like this: [source,c] -------- #include void my_parse(void *stream, int length) { struct nlmsghdr *hdr = stream; while (nlmsg_ok(hdr, length)) { // Parse message here hdr = nlmsg_next(hdr, &length); } } -------- CAUTION: nlmsg_ok() only returns true if the *complete* message including the message payload fits into the remaining buffer length. It will return false if only a part of it fits. The above can also be written using the iterator nlmsg_for_each(): [source,c] -------- #include struct nlmsghdr *hdr; nlmsg_for_each(hdr, stream, length) { /* do something with message */ } -------- .Message Payload The message payload is appended to the message header and is guranteed to start at a multiple of +NLMSG_ALIGNTO+. Padding at the end of the message header is added if necessary to ensure this. The function nlmsg_data() will calculate the necessary offset based on the message and returns a pointer to the start of the message payload. [source,c] -------- #include void *nlmsg_data(const struct nlmsghdr *nlh); void *nlmsg_tail(const struct nlmsghdr *nlh); int nlmsg_datalen(const struct nlmsghdr *nlh); -------- The length of the message payload is returned by nlmsg_datalen(). [source,c] -------- <--- nlmsg_datalen(nlh) ---> +-------------------+- - -+----------------------------+- - -+ | struct nlmsghdr | Pad | Payload | Pad | +-------------------+- - -+----------------------------+- - -+ nlmsg_data(nlh) ---------------^ ^ nlmsg_tail(nlh) --------------------------------------------------^ -------- The payload may consist of arbitary data but may have strict alignment and formatting rules depening on the actual netlink protocol. [[core_msg_attr]] .Message Attributes Most netlink protocols use netlink attributes. It not only makes the protocol self documenting but also gives flexibility in expanding the protocol at a later point. New attributes can be added at any time and older attributes can be obsoleted by newer ones without breaking binary compatibility of the protocol. [source,c] -------- <---------------------- payload -------------------------> <----- hdrlen ----> <- nlmsg_attrlen(nlh, hdrlen) -> +-------------------+- - -+----- ------------+- - -+--------------------------------+- - -+ | struct nlmsghdr | Pad | Protocol Header | Pad | Attributes | Pad | +-------------------+- - -+-------------------+- - -+--------------------------------+- - -+ nlmsg_attrdata(nlh, hdrlen) -----------------------------^ -------- The function nlmsg_attrdata() returns a pointer to the begin of the attributes section. The length of the attributes section is returned by the function nlmsg_attrlen(). [source,c] -------- #include struct nlattr *nlmsg_attrdata(const struct nlmsghdr *hdr, int hdrlen); int nlmsg_attrlen(const struct nlmsghdr *hdr, int hdrlen); -------- See <> for more information on how to use netlink attributes. .Parsing a Message the Easy Way The function nlmsg_parse() validate a complete netlink message in one step. If +hdrlen > 0+ it will first call nlmsg_valid_hdr() to check if the protocol header fits into the message. If there is more payload to parse, it will assume it to be attributes and parse the payload accordingly. The function behaves exactly like nla_parse() when parsing attributes, see <>. [source,c] -------- int nlmsg_parse(struct nlmsghdr *hdr, int hdrlen, struct nlattr **attrs, int maxtype, struct nla_policy *policy); -------- The function nlmsg_validate() is based on nla_validate() and behaves exactly the same as nlmsg_parse() except that it only validates and will not fill a array with pointers to each attribute. [source,c] -------- int nlmsg_validate(struct nlmsghdr *hdr, int hdrlen, intmaxtype, struct nla_policy *policy); -------- See <> for an example and more information on attribute parsing. === Construction of a Message See <> for information on the netlink message format and alignment requirements. Message construction is based on struct nl_msg which uses an internal buffer to store the actual netlink message. struct nl_msg +does not+ point to the netlink message header. Use nlmsg_hdr() to retrieve a pointer to the netlink message header. At allocation time, a maximum message size is specified. It defaults to a page (PAGE_SIZE). The application constructing the message will reserve space out of this maximum message size repeatedly for each header or attribute added. This allows construction of messages across various layers of code where lower layers do not need to know about the space requirements of upper layers. +Why is setting the maximum message size necessary?+ This question is often raised in combination with the proposed solution of reallocating the message payload buffer on the fly using realloc(). While it is possible to reallocate the buffer during construction using nlmsg_expand() it will make all pointers into the message buffer become stale. This breaks usage of nlmsg_hdr(), nla_nest_start(), and nla_nest_end() and is therefore not acceptable as default behaviour. .Allocating struct nl_msg The first step in constructing a new netlink message it to allocate a `struct nl_msg` to hold the message header and payload. Several functions exist to simplify various tasks. [source,c] -------- #include struct nl_msg *nlmsg_alloc(void); void nlmsg_free(struct nl_msg *msg); -------- The function nlmsg_alloc() is the default message allocation function. It allocates a new message using the default maximum message size which equals to one page (PAGE_SIZE). The application can change the default size for messages by calling nlmsg_set_default_size(): [source,c] -------- void nlmsg_set_default_size(size_t); -------- NOTE: Calling nlmsg_set_default_size() does not change the maximum message size of already allocated messages. [source,c] -------- struct nl_msg *nlmsg_alloc_size(size_t max); -------- Instead of changing the default message size, the function nlmsg_alloc_size() can be used to allocate a message with a individual maximum message size. If the netlink message header is already known at allocation time, the application may sue nlmsg_inherit(). It will allocate a message using the default maximum message size and copy the header into the message. Calling nlmsg_inherit with +set+ to NULL is equivalent to calling nlmsg_alloc(). [source,c] -------- struct nl_msg *nlmsg_inherit(struct nlmsghdr *hdr); -------- Alternatively nlmsg_alloc_simple() takes a netlink message type and netlink message flags. It is equivalent to nlmsg_inherit() except that it takes the two common header fields as arguments instead of a complete header. [source,c] -------- #include struct nl_msg *nlmsg_alloc_simple(int nlmsg_type, int flags); -------- .Appending the netlink message header After allocating struct nl_msg, the netlink message header needs to be added unless one of the function nlmsg_alloc_simple() or nlmsg_inherit() have been used for allocation in which case this step will replace the netlink message header already in place. [source,c] -------- #include struct nlmsghdr *nlmsg_put(struct nl_msg *msg, uint32_t port, uint32_t seqnr, int nlmsg_type, int payload, int nlmsg_flags); -------- The function nlmsg_put() will build a netlink message header out of +nlmsg_type+, +nlmsg_flags+, +seqnr+, and +port+ and copy it into the netlink message. +seqnr+ can be set to +NL_AUTO_SEQ+ to indiciate that the next possible sequence number should be used automatically. To use this feature, the message must be sent using the function nl_send_auto(). Like +port+, the argument +seqnr+ can be set to +NL_AUTO_PORT+ indicating that the local port assigned to the socket should be used as source port. This is generally a good idea unless you are replying to a request. See <> for more information on how to fill the header. NOTE: The argument +payload+ can be used by the application to reserve room for additional data after the header. A value of > 0 is equivalent to calling +nlmsg_reserve(msg, payload, NLMSG_ALIGNTO)+. See <> for more information on reserving room for data. .Example [source,c] -------- #include struct nlmsghdr *hdr; struct nl_msg *msg; struct myhdr { uint32_t foo1, foo2; } hdr = { 10, 20 }; /* Allocate a message with the default maximum message size */ msg = nlmsg_alloc(); /* * Add header with message type MY_MSGTYPE, the flag NLM_F_CREATE, * let library fill port and sequence number, and reserve room for * struct myhdr */ hdr = nlmsg_put(msg, NL_AUTO_PORT, NL_AUTO_SEQ, MY_MSGTYPE, sizeof(hdr), NLM_F_CREATE); /* Copy own header into newly reserved payload section */ memcpy(nlmsg_data(hdr), &hdr, sizeof(hdr)); /* * The message will now look like this: * +-------------------+- - -+----------------+- - -+ * | struct nlmsghdr | Pad | struct myhdr | Pad | * +-------------------+-----+----------------+- - -+ * nlh -^ / \ * +--------+---------+ * | foo1 | foo2 | * +--------+---------+ */ -------- [[core_msg_reserve]] .Reserving room at the end of the message Most functions described later on will automatically take care of reserving room for the data that is added to the end of the netlink message. In some situations it may be requried for the application to reserve room directly though. [source,c] -------- #include void *nlmsg_reserve(struct nl_msg *msg, size_t len, int pad); -------- The function nlmsg_reserve() reserves +len+ bytes at the end of the netlink message and returns a pointer to the start of the reserved area. The +pad+ argument can be used to request +len+ to be aligned to any number of bytes prior to reservation. The following example requests to reserve a 17 bytes area at the end of message aligned to 4 bytes. Therefore a total of 20 bytes will be reserved. [source,c] -------- #include void *buf = nlmsg_reserve(msg, 17, 4); -------- NOTE: `nlmsg_reserve()` will *not* align the start of the buffer. Any alignment requirements must be provided by the owner of the previous message section. .Appending data at the end of the message The function `nlmsg_append()` appends `len` bytes at the end of the message, padding it if requested and necessary. [source,c] -------- #include int nlmsg_append(struct nl_msg *msg, void *data, size_t len, int pad); -------- It is equivalent to calling `nlmsg_reserve()` and `memcpy()`ing the data into the freshly reserved data section. NOTE: `nlmsg_append()` will *not* align the start of the data. Any alignment requirements must be provided by the owner of the previous message section. .Adding attribtues to a message Construction of attributes and addition of attribtues to the message is covereted in section <>. [[core_attr]] == Attributes Any form of payload should be encoded as netlink attributes whenever possible. Use of attributes allows to extend any netlink protocol in the future without breaking binary compatibility. F.e. Suppose your device may currently be using 32 bit counters for statistics but years later the device switches to maintaining 64 bit counters to account for faster network hardware. If your protocol is using attributes the move to 64 bit counters is trivial and only involves in sending an additional attribute containing the 64 bit variants while still providing the old legacy 32 bit counters. If your protocol is not using attributes you will not be able to switch data types without breaking all existing users of the protocol. The concept of nested attributes also allows for subsystems of your protocol to implement and maintain their own attribute schemas. Suppose a new generation of network device is introduced which requires a completely new set of configuration settings which was unthinkable when the netlink protocol was initially designed. Using attributes the new generation of devices may define a new attribute and fill it with its own new structure of attributes which extend or even obsolete the old attributes. Therefore, _always_ use attributes even if you are almost certain that the message format will never ever change in the future. [[core_attr_format]] === Attribute Format Netlink attributes allow for any number of data chunks of arbitary length to be attached to a netlink message. See <> for more information on where attributes are stored in the message. The format of the attributes data returned by nlmsg_attrdata() is as follows: [source,c] -------- <----------- nla_total_size(payload) -----------> <---------- nla_size(payload) -----------> +-----------------+- - -+- - - - - - - - - +- - -+-----------------+- - - | struct nlattr | Pad | Payload | Pad | struct nlattr | +-----------------+- - -+- - - - - - - - - +- - -+-----------------+- - - <---- NLA_HDRLEN -----> <--- NLA_ALIGN(len) ---> <---- NLA_HDRLEN --- -------- Every attribute must start at an offset which is a multiple of +NLA_ALIGNTO+ (4 bytes). If you need to know whether an attribute needs to be padded at the end, the function nla_padlen() returns the number of padding bytes that will or need to be added. image:attribute_hdr.png["Netlink Attribute Header"] Every attribute is encoded with a type and length field, both 16 bits, stored in the attribute header (struct nlattr) preceding the attribute payload. The length of an attribute is used to calculate the offset to the next attribute. [[core_attr_parse]] === Parsing Attributes [[core_attr_parse_split]] .Splitting an Attributes Stream into Attributes Although most applications will use one of the functions from the nlmsg_parse() family (See <>) an interface exists to split the attributes stream manually. As described in <> the attributes section contains a infinite sequence or stream of attributes. The pointer returned by nlmsg_attrdata() (See <>) points to the first attribute header. Any subsequent attribute is accessed with the function nla_next() based on the previous header. [source,c] -------- #include struct nlattr *nla_next(const struct nlattr *attr, int *remaining); -------- The semantics are equivalent to nlmsg_next() and thus nla_next() will also subtract the size of the previous attribute from the remaining number of bytes in the attributes stream. Like messages, attributes do not contain an indicator whether another attribute follows or not. The only indication is the number of bytes left in the attribute stream. The function nla_ok() exists to determine whether another attribute fits into the remaining number of bytes or not. [source,c] -------- #include int nla_ok(const struct nlattr *attr, int remaining); -------- A typical use of nla_ok() and nla_next() looks like this: .nla_ok()/nla_next() usage [source,c] -------- #include #include struct nlattr *hdr = nlmsg_attrdata(msg, 0); int remaining = nlmsg_attrlen(msg, 0); while (nla_ok(hdr, remaining)) { /* parse attribute here */ hdr = nla_next(hdr, &remaining); }; -------- NOTE: `nla_ok()` only returns true if the *complete* attributes including the attribute payload fits into the remaining number of bytes. .Accessing Attribute Header and Payload Once the individual attributes have been sorted out by either splitting the attributes stream or using another interface the attribute header and payload can be accessed. [source,c] -------- <- nla_len(hdr) -> +-----------------+- - -+- - - - - - - - - +- - -+ | struct nlattr | Pad | Payload | Pad | +-----------------+- - -+- - - - - - - - - +- - -+ nla_data(hdr) ---------------^ -------- The functions nla_len() and nla_type() can be used to access the attribute header. nla_len() will return the length of the payload not including eventual padding bytes. nla_type returns the attribute type. [source,c] -------- #include int nla_len(const struct nlattr *hdr); int nla_type(const struct nlattr *hdr); -------- The function nla_data() will return a pointer to the attribute payload. Please note that due to +NLA_ALIGNTO+ being 4 bytes it may not be safe to cast and dereference the pointer for any datatype larger than 32 bit depending on the architecture the application is run on. [source,c] -------- #include void *nla_data(const struct nlattr *hdr); -------- [NOTE] Never rely on the size of a payload being what you expect it to be. _Always_ verify the payload size and make sure that it matches your expectations. See <> [[core_attr_validation]] .Attribute Validation When receiving netlink attributes, the receiver has certain expections on how the attributes should look like. These expectations must be defined to make sure the sending side meets our expecations. For this purpose, a attribute validation interface exists which must be used prior to accessing any payload. All functions providing attribute validation functionality are based on struct nla_policy: [source,c] -------- struct nla_policy { uint16_t type; uint16_t minlen; uint16_t maxlen; }; -------- The +type+ member specifies the datatype of the attribute, e.g. +NLA_U32+, +NLA_STRING+, +NLA_FLAG+. The default is +NLA_UNSPEC+. The +minlen+ member defines the minmum payload length of an attribute to be considered a valid attribute. The value for +minlen+ is implicit for most basic datatypes such as integers or flags. The +maxlen+ member can be used to define a maximum payload length for an attribute to still be considered valid. NOTE: Specyfing a maximum payload length is not recommended when encoding structures in an attribute as it will prevent any extension of the structure in the future. Something that is frequently done in netlink protocols and does not break backwards compatibility. One of the functions which use struct nla_policy is nla_validate(). The function expects an array of struct nla_policy and will access the array using the attribute type as index. If an attribute type is out of bounds the attribute is assumed to be valid. This is intentional behaviour to allow older applications not yet aware of recently introduced attributes to continue functioning. [source,c] -------- #include int nla_validate(struct nlattr *head, int len, int maxtype, struct nla_policy *policy); -------- The function nla_validate() returns 0 if all attributes are valid, otherwise a validation failure specific error code is returned. Most applications will rarely use nla_validate() directly but use nla_parse() instead which takes care of validation in the same way but also parses the the attributes in the same step. See <> for an example and more information. The validation process in detail: . If attribute type is 0 or exceeds +maxtype+ attribute is considered valid, 0 is returned. . If payload length is < +minlen+, +-NLE_ERANGE+ is returned. . If +maxlen+ is defined and payload exceeds it, +-NLE_ERANGE+ is returned. . Datatype specific requirements rules, see <> . If all is ok, 0 is returned. [[core_attr_parse_easy]] .Parsing Attributes the Easy Way Most applications will not want to deal with splitting attribute streams themselves as described in <> A much easier method is to use nla_parse(). [source,c] -------- #include int nla_parse(struct nlattr **attrs, int maxtype, struct nlattr *head, int len, struct nla_policy *policy); -------- The function nla_parse() will iterate over a stream of attributes, validate each attribute as described in <> If the validation of all attributes succeeds, a pointer to each attribute is stored in the +attrs+ array at `attrs[nla_type(attr)]`. As an alernative to nla_parse() the function nlmsg_parse() can be used to parse the message and its attributes in one step. See <> for information on how to use these functions. .Example: The following example demonstrates how to parse a netlink message sent over a netlink protocol which does not use protocol headers. The example does enforce a attribute policy however, the attribute MY_ATTR_FOO must be a 32 bit integer, and the attribute MY_ATTR_BAR must be a string with a maximum length of 16 characters. [source,c] --------- #include #include enum { MY_ATTR_FOO = 1, MY_ATTR_BAR, __MY_ATTR_MAX, }; #define MY_ATTR_MAX (__MY_ATTR_MAX - 1) static struct nla_policy my_policy[MY_ATTR_MAX+1] = { [MY_ATTR_FOO] = { .type = NLA_U32 }, [MY_ATTR_BAR] = { .type = NLA_STRING, .maxlen = 16 }, }; void parse_msg(struct nlmsghdr *nlh) { struct nlattr *attrs[MY_ATTR_MAX+1]; if (nlmsg_parse(nlh, 0, attrs, MY_ATTR_MAX, my_policy) < 0) /* error */ if (attrs[MY_ATTR_FOO]) { /* MY_ATTR_FOO is present in message */ printf("value: %u\n", nla_get_u32(attrs[MY_ATTR_FOO])); } } --------- .Locating a Single Attribute An application only interested in a single attribute can use one of the functions nla_find() or nlmsg_find_attr(). These function will iterate over all attributes, search for a matching attribute and return a pointer to the corresponding attribute header. [source,c] -------- #include struct nlattr *nla_find(struct nlattr *head, int len, int attrtype); -------- [source,c] -------- #include struct nlattr *nlmsg_find_attr(struct nlmsghdr *hdr, int hdrlen, int attrtype); -------- NOTE: `nla_find()` and `nlmsg_find_attr()` will *not* search in nested attributes recursively, see <>. ==== Iterating over a Stream of Attributes In some situations it does not make sense to assign a unique attribute type to each attribute in the attribute stream. For example a list may be transferd using a stream of attributes and even if the attribute type is incremented for each attribute it may not make sense to use the nlmsg_parse() or nla_parse() function to fill an array. Therefore methods exist to iterate over a stream of attributes: [source,c] -------- #include nla_for_each_attr(attr, head, len, remaining) -------- nla_for_each_attr() is a macro which can be used in front of a code block: [source,c] -------- #include struct nalttr *nla; int rem; nla_for_each_attr(nla, attrstream, streamlen, rem) { /* validate & parse attribute */ } if (rem > 0) /* unparsed attribute data */ -------- [[core_attr_constr]] === Attribute Construction The interface to add attributes to a netlink message is based on the regular message construction interface. It assumes that the message header and an eventual protocol header has been added to the message already. [source,c] -------- struct nlattr *nla_reserve(struct nl_msg *msg, int attrtype, int len); -------- The function nla_reserve() adds an attribute header at the end of the message and reserves room for +len+ bytes of payload. The function returns a pointer to the attribute payload section inside the message. Padding is added at the end of the attribute to ensure the next attribute is properly aligned. [source,c] -------- int nla_put(struct nl_msg *msg, int attrtype, int attrlen, const void *data); -------- The function nla_put() is base don nla_reserve() but takes an additional pointer +data+ pointing to a buffer containing the attribute payload. It will copy the buffer into the message automatically. .Example: [source,c] -------- struct my_attr_struct { uint32_t a; uint32_t b; }; int my_put(struct nl_msg *msg) { struct my_attr_struct obj = { .a = 10, .b = 20, }; return nla_put(msg, ATTR_MY_STRUCT, sizeof(obj), &obj); } -------- See <> for datatype specific attribute construction functions. .Exception Based Attribute Construction Like in the kernel API an exception based construction interface is provided. The behaviour of the macros is identical to their regular function counterparts except that in case of an error, the target `nla_put_failure` is jumped. .Example: [source,c] -------- #include #include void construct_attrs(struct nl_msg *msg) { NLA_PUT_STRING(msg, MY_ATTR_FOO1, "some text"); NLA_PUT_U32(msg, MY_ATTR_FOO1, 0x1010); NLA_PUT_FLAG(msg, MY_ATTR_FOO3, 1); return 0; nla_put_failure: /* NLA_PUT* macros jump here in case of an error */ return -EMSGSIZE; } -------- See <> for more information on the datatype specific exception based variants. [[core_attr_types]] === Attribute Data Types A number of basic data types have been defined to simplify access and validation of attributes. The datatype is not encoded in the attribute, therefore bthe sender and receiver are required to use the same definition on what attribute is of what type. [options="header", cols="1m,5"] |================================================ | Type | Description | NLA_UNSPEC | Unspecified attribute | NLA_U{8\|16\|32} | Integers | NLA_STRING | String | NLA_FLAG | Flag | NLA_NESTED | Nested attribute |================================================ Besides simplified access to the payload of such datatypes, the major advantage is the automatic validation of each attribute based on a policy. The validation ensures safe access to the payload by checking for minimal payload size and can also be used to enforce maximum payload size for some datatypes. ==== Integer Attributes The most frequently used datatypes are integers. Integers come in four different sizes: [horizontal] NLA_U8:: 8bit integer NLA_U16:: 16bit integer NLA_U32:: 32bit integer NLA_U64:: 64bit integer Note that due to the alignment requirements of attributes the integer attribtue +NLA_u8+ and +NLA_U16+ will not result in space savings in the netlink message. Their use is intended to limit the range of values. .Parsing Integer Attributes [source,c] -------- #include uint8_t nla_get_u8(struct nlattr *hdr); uint16_t nla_get_u16(struct nlattr *hdr); uint32_t nla_get_u32(struct nlattr *hdr); uint64_t nla_get_u64(struct nlattr *hdr); -------- Example: [source,c] -------- if (attrs[MY_ATTR_FOO]) uint32_t val = nla_get_u32(attrs[MY_ATTR_FOO]); -------- .Constructing Integer Attributes [source,c] -------- #include int nla_put_u8(struct nl_msg *msg, int attrtype, uint8_t value); int nla_put_u16(struct nl_msg *msg, int attrtype, uint16_t value); int nla_put_u32(struct nl_msg *msg, int attrtype, uint32_t value); int nla_put_u64(struct nl_msg *msg, int attrtype, uint64_t value); -------- Exception based: [source,c] -------- NLA_PUT_U8(msg, attrtype, value) NLA_PUT_U16(msg, attrtype, value) NLA_PUT_U32(msg, attrtype, value) NLA_PUT_U64(msg, attrtype, value) -------- .Validation Use +NLA_U8+, +NLA_U16+, +NLA_U32+, or +NLA_U64+ to define the type of integer when filling out a struct nla_policy array. It will automatically enforce the correct minimum payload length policy. Validation does not differ between signed and unsigned integers, only the size matters. If the appliaction wishes to enforce particular value ranges it must do so itself. [source,c] -------- static struct nla_policy my_policy[ATTR_MAX+1] = { [ATTR_FOO] = { .type = NLA_U32 }, [ATTR_BAR] = { .type = NLA_U8 }, }; -------- The above is equivalent to: [source,c] -------- static struct nla_policy my_policy[ATTR_MAX+1] = { [ATTR_FOO] = { .minlen = sizeof(uint32_t) }, [ATTR_BAR] = { .minlen = sizeof(uint8_t) }, }; -------- ==== String Attributes The string datatype represents a NUL termianted character string of variable length. It is not intended for binary data streams. The payload of string attributes can be accessed with the function nla_get_string(). nla_strdup() calls strdup() on the payload and returns the newly allocated string. [source,c] -------- #include char *nla_get_string(struct nlattr *hdr); char *nla_strdup(struct nlattr *hdr); -------- String attributes are constructed with the function +nla_put_string()+ respectively +NLA_PUT_STRING()+. The length of the payload will be strlen()+1, the trailing NUL byte is included. [source,c] -------- int nla_put_string(struct nl_msg *msg, int attrtype, const char *data); NLA_PUT_STRING(msg, attrtype, data) -------- For validation purposes the type +NLA_STRING+ can be used in +struct nla_policy+ definitions. It implies a minimum payload length of 1 byte and checks for a trailing NUL byte. Optionally the +maxlen+ member defines the maximum length of a character string (including the trailing NUL byte). [source,c] -------- static struct nla_policy my_policy[] = { [ATTR_FOO] = { .type = NLA_STRING, .maxlen = IFNAMSIZ }, }; -------- ==== Flag Attributes The flag attribute represents a boolean datatype. The presence of the attribute implies a value of +true+, the absence of the attribute implies the value +false+. Therefore the payload length of flag attributes is always 0. [source,c] -------- int nla_get_flag(struct nlattr *hdr); int nla_put_flag(struct nl_msg *msg, int attrtype); -------- The type +NLA_FLAG+ is used for validation purposes. It implies a +maxlen+ value of 0 and thus enforces a maximum payload length of 0. .Example: [source,c] -------- /* nla_put_flag() appends a zero sized attribute to the message. */ nla_put_flag(msg, ATTR_FLAG); /* There is no need for a receival function, the presence is the value. */ if (attrs[ATTR_FLAG]) /* flag is present */ -------- [[core_attr_nested]] ==== Nested Attributes As described in <>, attributes can be nested allowing for complex tree structures of attributes. It is commonly used to delegate the responsibility of a subsection of the message to a subsystem. Nested attributes are also commonly used for transmitting list of objects. When nesting attributes, the nested attributes are included as payload of a container attribute. NOTE: When validating the attributes using nlmsg_validate(), nlmsg_parse(), nla_validate(), or nla_parse() only the attributes on the first level are being validated. None of these functions will validate attributes recursively. Therefore you must explicitely call nla_validate() or use nla_parse_nested() for each level of nested attributes. The type +NLA_NESTED+ should be used when defining nested attributes in a struct nla_policy definition. It will not enforce any minimum payload length unless +minlen+ is specified explicitely. This is because some netlink protocols implicitely allow empty container attributes. [source,c] -------- static struct nla_policy my_policy[] = { [ATTR_OPTS] = { .type = NLA_NESTED }, }; -------- .Parsing of Nested Attributes The function nla_parse_nested() is used to parse nested attributes. Its behaviour is identical to nla_parse() except that it takes a struct nlattr as argument and will use the payload as stream of attributes. [source,c] -------- if (attrs[ATTR_OPTS]) { struct nlattr *nested[NESTED_MAX+1]; struct nla_policy nested_policy[] = { [NESTED_FOO] = { .type = NLA_U32 }, }; if (nla_parse_nested(nested, NESTED_MAX, attrs[ATTR_OPTS], nested_policy) < 0) /* error */ if (nested[NESTED_FOO]) uint32_t val = nla_get_u32(nested[NESTED_FOO]); } -------- .Construction of Nested Attributes Attributes are nested by surrounding them with calls to nla_nest_start() and nla_nest_end(). nla_nest_start() will add a attribute header to the message but no actual payload. All data added to the message from this point on will be part of the container attribute until nla_nest_end() is called which "closes" the attribute, correcting its payload length to include all data length. [source,c] -------- int put_opts(struct nl_msg *msg) { struct nlattr *opts; if (!(opts = nla_nest_start(msg, ATTR_OPTS))) goto nla_put_failure; NLA_PUT_U32(msg, NESTED_FOO, 123); NLA_PUT_STRING(msg, NESTED_BAR, "some text"); nla_nest_end(msg, opts); return 0; nla_put_failure: return -EMSGSIZE; } -------- ==== Unspecified Attribute This is the default attribute type and used when none of the basic datatypes is suitable. It represents data of arbitary type and length. See <> for a more information on a special interface allowing the allocation of abstract address object based on netlink attributes which carry some form of network address. See <> for more information on how to allocate abstract data objects based on netlink attributes. Use the function nla_get() and nla_put() to access the payload and construct attributes. See <> for an example. === Examples ==== Constructing a Netlink Message with Attributes [source,c] -------- struct nl_msg *build_msg(int ifindex, struct nl_addr *lladdr, int mtu) { struct nl_msg *msg; struct nlattr *info, *vlan; struct ifinfomsg ifi = { .ifi_family = AF_INET, .ifi_index = ifindex, }; /* Allocate a default sized netlink message */ if (!(msg = nlmsg_alloc_simple(RTM_SETLINK, 0))) return NULL; /* Append the protocol specific header (struct ifinfomsg)*/ if (nlmsg_append(msg, &ifi, sizeof(ifi), NLMSG_ALIGNTO) < 0) goto nla_put_failure /* Append a 32 bit integer attribute to carry the MTU */ NLA_PUT_U32(msg, IFLA_MTU, mtu); /* Append a unspecific attribute to carry the link layer address */ NLA_PUT_ADDR(msg, IFLA_ADDRESS, lladdr); /* Append a container for nested attributes to carry link information */ if (!(info = nla_nest_start(msg, IFLA_LINKINFO))) goto nla_put_failure; /* Put a string attribute into the container */ NLA_PUT_STRING(msg, IFLA_INFO_KIND, "vlan"); /* * Append another container inside the open container to carry * vlan specific attributes */ if (!(vlan = nla_nest_start(msg, IFLA_INFO_DATA))) goto nla_put_failure; /* add vlan specific info attributes here... */ /* Finish nesting the vlan attributes and close the second container. */ nla_nest_end(msg, vlan); /* Finish nesting the link info attribute and close the first container. */ nla_nest_end(msg, info); return msg; nla_put_failure: nlmsg_free(msg); return NULL; } ------ ==== Parsing a Netlink Message with Attributes [source,c] -------- int parse_message(struct nlmsghdr *hdr) { /* * The policy defines two attributes: a 32 bit integer and a container * for nested attributes. */ struct nla_policy attr_policy[] = { [ATTR_FOO] = { .type = NLA_U32 }, [ATTR_BAR] = { .type = NLA_NESTED }, }; struct nlattr *attrs[ATTR_MAX+1]; int err; /* * The nlmsg_parse() function will make sure that the message contains * enough payload to hold the header (struct my_hdr), validates any * attributes attached to the messages and stores a pointer to each * attribute in the attrs[] array accessable by attribute type. */ if ((err = nlmsg_parse(hdr, sizeof(struct my_hdr), attrs, ATTR_MAX, attr_policy)) < 0) goto errout; if (attrs[ATTR_FOO]) { /* * It is safe to directly access the attribute payload without * any further checks since nlmsg_parse() enforced the policy. */ uint32_t foo = nla_get_u32(attrs[ATTR_FOO]); } if (attrs[ATTR_BAR]) { struct *nested[NESTED_MAX+1]; /* * Attributes nested in a container can be parsed the same way * as top level attributes. */ err = nla_parse_nested(nested, NESTED_MAX, attrs[ATTR_BAR], nested_policy); if (err < 0) goto errout; // Process nested attributes here. } err = 0; errout: return err; } -------- [[core_cb]] == Callback Configurations Callback hooks and overwriting capabilities are provided in various places inside library to control the behaviour of several functions. All the callback and overwrite functions are packed together in struct nl_cb which is attached to a netlink socket or passed on to functions directly. === Callback Hooks Callback hooks are spread across the library to provide entry points for message processing and to take action upon certain events. Callback functions may return the following return codes: [options="header", cols="1m,4"] |======================================================================== | Return Code | Description | NL_OK | Proceed. | NL_SKIP | Skip message currently being processed and continue parsing the receive buffer. | NL_STOP | Stop parsing and discard all remaining data in the receive buffer. |======================================================================== .Default Callback Implementations The library provides three sets of default callback implementations: * +NL_CB_DEFAULT+ This is the default set. It implets the default behaviour. See the table below for more information on the return codes of each function. * +NL_CB_VERBOSE+ This set is based on the default set but will cause an error message to be printed to stderr for error messages, invalid messages, message overruns and unhandled valid messages. The +arg+ pointer in nl_cb_set() and nl_cb_err() can be used to provide a FILE * which overwrites stderr. * +NL_CB_DEBUG+ This set is intended for debugging purposes. It is based on the verbose set but will decode and dump each message sent or received to the console. .Message Processing Callbacks .nl_sendmsg() callback hooks: [cols="2m,4e,1m", options="header"] |============================================================================ | Callback ID | Description | Default Return Value | NL_CB_MSG_OUT | Each message sent | NL_OK |============================================================================ Any function called by NL_CB_MSG_OUT may return a negative error code to prevent the message from being sent and the error code being returned. nl_recvmsgs() callback hooks (ordered by priority): [cols="2m,4e,1m", options="header"] |============================================================================ | Callback ID | Description | Default Return Value | NL_CB_MSG_IN | Each message received | NL_OK | NL_CB_SEQ_CHECK | May overwrite sequence check algo | NL_OK | NL_CB_INVALID | Invalid messages | NL_STOP | NL_CB_SEND_ACK | Messages with NLM_F_ACK flag set | NL_OK | NL_CB_FINISH | Messages of type NLMSG_DONE | NL_STOP | NL_CB_SKIPPED | Messages of type NLMSG_NOOP | NL_SKIP | NL_CB_OVERRUN | Messages of type NLMSG_OVERRUN | NL_STOP | NL_CB_ACK | ACK Messages | NL_STOP | NL_CB_VALID | Each valid message | NL_OK |============================================================================ Any of these functions may return NL_OK, NL_SKIP, or NL_STOP. Message processing callback functions are set with nl_cb_set(): [source,c] -------- #include int nl_cb_set(struct nl_cb *cb, enum nl_cb_type type, enum nl_cb_kind kind, nl_recvmsg_msg_cb_t func, void *cb); typedef int (*nl_recvmsg_msg_cb_t)(struct nl_msg *msg, void *arg); -------- .Callback for Error Messages A special function prototype is used for the error message callback hook: [source,c] -------- #include int nl_cb_err(struct nl_cb *cb, enum nl_cb_kind kind, nl_recvmsg_err_cb_t func, void * arg); typedef int(* nl_recvmsg_err_cb_t)(struct sockaddr_nl *nla, struct nlmsgerr *nlerr, void *arg); -------- .Example: Setting up a callback set [source,c] -------- #include /* Allocate a callback set and initialize it to the verbose default set */ struct nl_cb *cb = nl_cb_alloc(NL_CB_VERBOSE); /* Modify the set to call my_func() for all valid messages */ nl_cb_set(cb, NL_CB_VALID, NL_CB_CUSTOM, my_func, NULL); /* * Set the error message handler to the verbose default implementation * and direct it to print all errors to the given file descriptor. */ FILE *file = fopen(...); nl_cb_err(cb, NL_CB_VERBOSE, NULL, file); -------- === Overwriting of Internal Functions When the library needs to send or receive netlink messages in high level interfaces it does so by calling its own low level API. In the case the default characteristics are not sufficient for the application, it may overwrite several internal function calls with own implementations. .Overwriting recvmsgs() See <> for more information on how and when recvmsgs() is called internally. [source,c] -------- #include void nl_cb_overwrite_recvmsgs(struct nl_cb *cb, int (*func)(struct nl_sock *sk, struct nl_cb *cb)); -------- The following criteras must be met if a recvmsgs() implementation is supposed to work with high level interfaces: - MUST respect the callback configuration +cb+, therefore: - MUST call +NL_CB_VALID+ for all valid messages, passing on - MUST call +NL_CB_ACK+ for all ACK messages - MUST correctly handle multipart messages, calling NL_CB_VALID for each message until a NLMSG_DONE message is received. - MUST report error code if a NLMSG_ERROR or NLMSG_OVERRUN mesasge is received. .Overwriting nl_recv() Often it is sufficient to overwrite `nl_recv()` which is responsible from receiving the actual data from the socket instead of replacing the complete `recvmsgs()` logic. See <> for more information on how and when `nl_recv()` is called internally. [source,c] -------- #include void nl_cb_overwrite_recv(struct nl_cb *cb, int (*func)(struct nl_sock * sk, struct sockaddr_nl *addr, unsigned char **buf, struct ucred **cred)); -------- The following criteras must be met for an own `nl_recv()` implementation: - *MUST* return the number of bytes read or a negative error code if an error occured. The function may also return 0 to indicate that no data has been read. - *MUST* set `*buf` to a buffer containing the data read. It must be safe for the caller to access the number of bytes read returned as return code. - *MAY* fill out `*addr` with the netlink address of the peer the data has been received from. - *MAY* set `*cred` to a newly allocated struct ucred containg credentials. .Overwriting nl_send() See <> for more information on how and when nl_send() is called internally. [source,c] -------- #include void nl_cb_overwrite_send(struct nl_cb *cb, int (*func)(struct nl_sock *sk, struct nl_msg *msg)); -------- Own implementations must send the netlink message and return 0 on success or a negative error code. [[core_cache]] == Cache System === Allocation of Caches Almost all subsystem provide a function to allocate a new cache of some form. The function usually looks like this: [source,c] -------- struct nl_cache *_alloc_cache(struct nl_sock *sk); -------- These functions allocate a new cache for the own object type, initializes it properly and updates it to represent the current state of their master, e.g. a link cache would include all links currently configured in the kernel. Some of the allocation functions may take additional arguments to further specify what will be part of the cache. All such functions return a newly allocated cache or NULL in case of an error. == Abstract Data Types A few high level abstract data types which are used by a majority netlink protocols are implemented in the core library. More may be added in the future if the need arises. === Abstract Address Most netlink protocols deal with networking related topics and thus dealing with network addresses is a common task. Currently the following address families are supported: [options="compact"] * `AF_INET` * `AF_INET6` * `AF_LLC` * `AF_DECnet` * `AF_UNSPEC` [[core_addr_alloc]] .Address Allocation The function nl_addr_alloc() allocates a new empty address. The +maxsize+ argument defines the maximum length of an address in bytes. The size of an address is address family specific. If the address family and address data are known at allocation time the function nl_addr_build() can be used alternatively. You may also clone an address by calling nl_addr_clone() [source,c] -------- #include struct nl_addr *nl_addr_alloc(size_t maxsize); struct nl_addr *nl_addr_clone(struct nl_addr *addr); struct nl_addr *nl_addr_build(int family, void *addr, size_t size); -------- If the address is transported in a netlink attribute, the function nl_addr_alloc_attr() allocates a new address based on the payload of the attribute provided. The +family+ argument is used to specify the address family of the address, set to +AF_UNSPEC+ if unknown. [source,c] -------- #include struct nl_addr *nl_addr_alloc_attr(struct nlattr *attr, int family); -------- If the address is provided by a user, it is usually stored in a human readable format. The function nl_addr_parse() parses a character string representing an address and allocates a new address based on it. [source,c] -------- #include int nl_addr_parse(const char *addr, int hint, struct nl_addr **result); -------- If parsing succeeds the function returns 0 and the allocated address is stored in +*result+. NOTE: Make sure to return the reference to an address using `nl_addr_put()` after usage to allow memory being freed. .Address References Abstract addresses use reference counting to account for all users of a particular address. After the last user has returned the reference the address is freed. If you pass on a address object to another function and you are not sure how long it will be used, make sure to call nl_addr_get() to acquire an additional reference and have that function or code path call nl_addr_put() as soon as it has finished using the address. [source,c] -------- #include struct nl_addr *nl_addr_get(struct nl_addr *addr); void nl_addr_put(struct nl_addr *addr); int nl_addr_shared(struct nl_addr *addr); -------- You may call nl_addr_shared() at any time to check if you are the only user of an address. .Address Attributes The address is usually set at allocation time. If it was unknown at that time it can be specified later by calling nl_addr_set_family() and is accessed with the function nl_addr_get_family(). [source,c] -------- #include void nl_addr_set_family(struct nl_addr *addr, int family); int nl_addr_get_family(struct nl_addr *addr); -------- The same is true for the actual address data. It is typically present at allocation time. For exceptions it can be specified later or overwritten with the function `nl_addr_set_binary_addr()`. Beware that the length of the address may not exceed `maxlen` specified at allocation time. The address data is returned by the function `nl_addr_get_binary_addr()` and its length by the function `nl_addr_get_len()`. [source,c] -------- #include int nl_addr_set_binary_addr(struct nl_addr *addr, void *data, size_t size); void *nl_addr_get_binary_addr(struct nl_addr *addr); unsigned int nl_addr_get_len(struct nl_addr *addr); -------- If you only want to check if the address data consists of all zeros the function `nl_addr_iszero()` is a shortcut to that. [source,c] -------- #include int nl_addr_iszero(struct nl_addr *addr); -------- ==== Address Prefix Length Although this functionality is somewhat specific to routing it has been implemented here. Addresses can have a prefix length assigned which implies that only the first n bits are of importance. This is f.e. used to implement subnets. Use set functions `nl_addr_set_prefixlen()` and `nl_addr_get_prefixlen()` to work with prefix lengths. [source,c] -------- #include void nl_addr_set_prefixlen(struct nl_addr *addr, int n); unsigned int nl_addr_get_prefixlen(struct nl_addr *addr); -------- NOTE: The default prefix length is set to (address length * 8) .Address Helpers Several functions exist to help when dealing with addresses. The function `nl_addr_cmp()` compares two addresses and returns an integer less than, equal to or greater than zero without considering the prefix length at all. If you want to consider the prefix length, use the function `nl_addr_cmp_prefix()`. [source,c] -------- #include int nl_addr_cmp(struct nl_addr *addr, struct nl_addr *addr); int nl_addr_cmp_prefix(struct nl_addr *addr, struct nl_addr *addr); -------- If an abstract address needs to presented to the user it should be done in a human readable format which differs depending on the address family. The function `nl_addr2str()` takes care of this by calling the appropriate conversion functions internaly. It expects a `buf` of length `size` to write the character string into and returns a pointer to `buf` for easy `printf()` usage. [source,c] -------- #include char *nl_addr2str(struct nl_addr *addr, char *buf, size_t size); -------- If the address family is unknown, the address data will be printed in hexadecimal format `AA:BB:CC:DD:...` Often the only way to figure out the address family is by looking at the length of the address. The function `nl_addr_guess_family()` does just this and returns the address family guessed based on the address size. [source,c] -------- #include int nl_addr_guess_family(struct nl_addr *addr); -------- Before allocating an address you may want to check if the character string actually represents a valid address of the address family you are expecting. The function `nl_addr_valid()` can be used for that, it returns 1 if the supplised `addr` is a valid address in the context of `family`. See `inet_pton(3)`, `dnet_pton(3)` for more information on valid adddress formats. [source,c] -------- #include int nl_addr_valid(char *addr, int family); -------- === Abstract Data The abstract data type is a trivial datatype with the primary purpose to simplify usage of netlink attributes of arbitary length. [[core_data_alloc]] .Allocation of a Data Object The function `nl_data_alloc()` alloctes a new abstract data object and fill it with the provided data. `nl_data_alloc_attr()` does the same but bases the data on the payload of a netlink attribute. New data objects can also be allocated by cloning existing ones by using `nl_data_clone()`. [source,c] -------- struct nl_data *nl_data_alloc(void *buf, size_t size); struct nl_data *nl_data_alloc_attr(struct nlattr *attr); struct nl_data *nl_data_clone(struct nl_data *data); void nl_data_free(struct nl_data *data); -------- .Access to Data The function `nl_data_get()` returns a pointer to the data, the size of data is returned by `nl_data_get_size()`. [source,c] -------- void *nl_data_get(struct nl_data *data); size_t nl_data_get_size(struct nl_data *data); -------- .Data Helpers The function nl_data_append() reallocates the internal data buffers and appends the specified `buf` to the existing data. [source,c] -------- int nl_data_append(struct nl_data *data, void *buf, size_t size); -------- CAUTION: Any call to `nl_data_append()` invalidates all pointers returned by `nl_data_get()` of the same data object. [source,c] -------- int nl_data_cmp(struct nl_data *data, struct nl_data *data); --------