91 lines
2.1 KiB
C
91 lines
2.1 KiB
C
/*
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* DECT PP Call Control example
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*
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* Copyright (c) 2010 Patrick McHardy <kaber@trash.net>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License version 2 as
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* published by the Free Software Foundation.
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <dect/libdect.h>
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#include <timer.h>
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#include "common.h"
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struct call {
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struct dect_audio_handle *audio;
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};
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static void dect_mncc_reject_ind(struct dect_handle *dh, struct dect_call *call,
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enum dect_causes cause,
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struct dect_mncc_release_param *param)
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{
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dect_event_loop_stop();
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}
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static void dect_mncc_release_ind(struct dect_handle *dh, struct dect_call *call,
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struct dect_mncc_release_param *param)
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{
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dect_mncc_release_res(dh, call, param);
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dect_event_loop_stop();
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}
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static void dect_open_call(struct dect_handle *dh, const struct dect_ipui *ipui)
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{
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struct dect_ie_basic_service basic_service;
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struct dect_mncc_setup_param param = {
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.basic_service = &basic_service,
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};
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struct dect_call *call;
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struct call *priv;
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call = dect_call_alloc(dh);
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if (call == NULL)
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return;
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priv = dect_call_priv(call);
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priv->audio = dect_audio_open();
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if (priv->audio == NULL)
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return;
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basic_service.class = DECT_CALL_CLASS_NORMAL;
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basic_service.service = DECT_SERVICE_BASIC_SPEECH_DEFAULT;
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dect_mncc_setup_req(dh, call, ipui, ¶m);
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}
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static void dect_dl_u_data_ind(struct dect_handle *dh, struct dect_call *call,
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struct dect_msg_buf *mb)
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{
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struct call *priv = dect_call_priv(call);
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dect_dl_u_data_req(dh, call, mb);
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dect_audio_queue(priv->audio, mb);
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}
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static struct dect_cc_ops cc_ops = {
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.priv_size = sizeof(struct call),
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.mncc_reject_ind = dect_mncc_reject_ind,
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.mncc_release_ind = dect_mncc_release_ind,
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.dl_u_data_ind = dect_dl_u_data_ind,
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};
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static struct dect_ops ops = {
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.cc_ops = &cc_ops,
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};
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int main(int argc, char **argv)
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{
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dect_pp_common_options(argc, argv);
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dect_pp_common_init(&ops, cluster, &ipui);
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dect_open_call(dh, &ipui);
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dect_event_loop();
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dect_common_cleanup(dh);
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return 0;
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}
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