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asterisk/doc/CODING-GUIDELINES

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--------------------------------------
== Asterisk Coding Guidelines ==
--------------------------------------
This document gives some basic indication on how the asterisk code
is structured. The first part covers the structure and style of
individual files. The second part (TO BE COMPLETED) covers the
overall code structure and the build architecture.
Please read it to the end to understand in detail how the asterisk
code is organized, and to know how to extend asterisk or contribute
new code.
We are looking forward to your contributions to Asterisk - the
Open Source PBX! As Asterisk is a large and in some parts very
time-sensitive application, the code base needs to conform to
a common set of coding rules so that many developers can enhance
and maintain the code. Code also needs to be reviewed and tested
so that it works and follows the general architecture and guide-
lines, and is well documented.
Asterisk is published under a dual-licensing scheme by Digium.
To be accepted into the codebase, all non-trivial changes must be
licensed to Digium. For more information, see the electronic license
agreement on https://issues.asterisk.org/.
Patches should be in the form of a unified (-u) diff, made from a checkout
from subversion.
/usr/src/asterisk$ svn diff > mypatch
If you would like to only include changes to certain files in the patch, you
can list them in the "svn diff" command:
/usr/src/asterisk$ svn diff somefile.c someotherfile.c > mypatch
-----------------------------------
== PART ONE: CODING GUIDELINES ==
-----------------------------------
* General rules
---------------
- Indent code using tabs, not spaces.
- All code, filenames, function names and comments must be in ENGLISH.
- Don't annotate your changes with comments like "/* JMG 4/20/04 */";
Comments should explain what the code does, not when something was changed
or who changed it. If you have done a larger contribution, make sure
that you are added to the CREDITS file.
- Don't make unnecessary whitespace changes throughout the code.
If you make changes, submit them to the tracker as separate patches
that only include whitespace and formatting changes.
- Don't use C++ type (//) comments.
- Try to match the existing formatting of the file you are working on.
- Use spaces instead of tabs when aligning in-line comments or #defines (this makes
your comments aligned even if the code is viewed with another tabsize)
* File structure and header inclusion
-------------------------------------
Every C source file should start with a proper copyright
and a brief description of the content of the file.
Following that, you should immediately put the following lines:
#include "asterisk.h"
ASTERISK_FILE_VERSION(__FILE__, "$Revision$")
"asterisk.h" resolves OS and compiler dependencies for the basic
set of unix functions (data types, system calls, basic I/O
libraries) and the basic Asterisk APIs.
ASTERISK_FILE_VERSION() stores in the executable information
about the file.
Next, you should #include extra headers according to the functionality
that your file uses or implements. For each group of functions that
you use there is a common header, which covers OS header dependencies
and defines the 'external' API of those functions (the equivalent
of 'public' members of a class). As an example:
asterisk/module.h
if you are implementing a module, this should be included in one
of the files that are linked with the module.
asterisk/io.h
access to extra file I/O functions (stat, fstat, playing with
directories etc)
asterisk/network.h
basic network I/O - all of the socket library, select/poll,
and asterisk-specific (usually either thread-safe or reentrant
or both) functions to play with socket addresses.
asterisk/app.h
parsing of application arguments
asterisk/channel.h
struct ast_channel and functions to manipulate it
For more information look at the headers in include/asterisk/ .
These files are usually self-sufficient, i.e. they recursively #include
all the extra headers they need.
The equivalent of 'private' members of a class are either directly in
the C source file, or in files named asterisk/mod_*.h to make it clear
that they are not for inclusion by generic code.
Keep the number of header files small by not including them unnecessarily.
Don't cut&paste list of header files from other sources, but only include
those you really need. Apart from obvious cases (e.g. module.h which
is almost always necessary) write a short comment next to each #include to
explain why you need it.
* Declaration of functions and variables
----------------------------------------
- Do not declare variables mid-block (e.g. like recent GNU compilers support)
since it is harder to read and not portable to GCC 2.95 and others.
- Functions and variables that are not intended to be used outside the module
must be declared static. If you are compiling on a Linux platform that has the
'dwarves' package available, you can use the 'pglobal' tool from that package
to check for unintended global variables or functions being exposed in your
object files. Usage is very simple:
$ pglobal -vf <path to .o file>
- When reading integer numeric input with scanf (or variants), do _NOT_ use '%i'
unless you specifically want to allow non-base-10 input; '%d' is always a better
choice, since it will not silently turn numbers with leading zeros into base-8.
- Strings that are coming from input should not be used as the format argument to
any printf-style function.
* Structure alignment and padding
---------------------------------
On many platforms, structure fields (in structures that are not marked 'packed')
will be laid out by the compiler with gaps (padding) between them, in order to
satisfy alignment requirements. As a simple example:
struct foo {
int bar;
void *xyz;
}
On nearly every 64-bit platform, this will result in 4 bytes of dead space between
'bar' and 'xyz', because pointers on 64-bit platforms must be aligned on 8-byte
boundaries. Once you have your code written and tested, it may be worthwhile to review
your structure definitions to look for problems of this nature. If you are on a Linux
platform with the 'dwarves' package available, the 'pahole' tool from that package
can be used to both check for padding issues of this type and also propose reorganized
structure definitions to eliminate it. Usage is quite simple; for a structure named 'foo',
the command would look something like this:
$ pahole --reorganize --show_reorg_steps -C foo <path to module>
The 'pahole' tool has many other modes available, including some that will list all the
structures declared in the module and the amount of padding in each one that could possibly
be recovered.
* Use the internal API
----------------------
- Make sure you are aware of the string and data handling functions that exist
within Asterisk to enhance portability and in some cases to produce more
secure and thread-safe code. Check utils.c/utils.h for these.
- If you need to create a detached thread, use the ast_pthread_create_detached()
normally or ast_pthread_create_detached_background() for a thread with a smaller
stack size. This reduces the replication of the code to handle the pthread_attr_t
structure.
* Code formatting
-----------------
Roughly, Asterisk code formatting guidelines are generally equivalent to the
following:
# indent -i4 -ts4 -br -brs -cdw -lp -ce -nbfda -npcs -nprs -npsl -nbbo -saf -sai -saw -cs -l90 foo.c
this means in verbose:
-i4: indent level 4
-ts4: tab size 4
-br: braces on if line
-brs: braces on struct decl line
-cdw: cuddle do while
-lp: line up continuation below parenthesis
-ce: cuddle else
-nbfda: dont break function decl args
-npcs: no space after function call names
-nprs: no space after parentheses
-npsl: dont break procedure type
-saf: space after for
-sai: space after if
-saw: space after while
-cs: space after cast
-l90: line length 90 columns
Function calls and arguments should be spaced in a consistent way across
the codebase.
GOOD: foo(arg1, arg2);
BAD: foo(arg1,arg2);
BAD: foo (arg1, arg2);
BAD: foo( arg1, arg2 );
BAD: foo(arg1, arg2,arg3);
Don't treat keywords (if, while, do, return) as if they were functions;
leave space between the keyword and the expression used (if any). For 'return',
don't even put parentheses around the expression, since they are not
required.
There is no shortage of whitespace characters :-) Use them when they make
the code easier to read. For example:
for (str=foo;str;str=str->next)
is harder to read than
for (str = foo; str; str = str->next)
Following are examples of how code should be formatted.
- Functions:
int foo(int a, char *s)
{
return 0;
}
- If statements:
if (foo) {
bar();
} else {
blah();
}
- Case statements:
switch (foo) {
case BAR:
blah();
break;
case OTHER:
other();
break;
}
- No nested statements without braces, e.g.:
for (x = 0; x < 5; x++)
if (foo)
if (bar)
baz();
instead do:
for (x = 0; x < 5; x++) {
if (foo) {
if (bar) {
baz();
}
}
}
- Always use braces around the statements following an if/for/while construct,
even if not strictly necessary, as it reduces future possible problems.
- Don't build code like this:
if (foo) {
/* .... 50 lines of code ... */
} else {
result = 0;
return;
}
Instead, try to minimize the number of lines of code that need to be
indented, by only indenting the shortest case of the 'if'
statement, like so:
if (!foo) {
result = 0;
return;
}
.... 50 lines of code ....
When this technique is used properly, it makes functions much easier to read
and follow, especially those with more than one or two 'setup' operations
that must succeed for the rest of the function to be able to execute.
- Labels/goto are acceptable
Proper use of this technique may occasionally result in the need for a
label/goto combination so that error/failure conditions can exit the
function while still performing proper cleanup. This is not a bad thing!
Use of goto in this situation is encouraged, since it removes the need
for excess code indenting without requiring duplication of cleanup code.
- Never use an uninitialized variable
Make sure you never use an uninitialized variable. The compiler will
usually warn you if you do so. However, do not go too far the other way,
and needlessly initialize variables that do not require it. If the first
time you use a variable in a function is to store a value there, then
initializing it at declaration is pointless, and will generate extra
object code and data in the resulting binary with no purpose. When in doubt,
trust the compiler to tell you when you need to initialize a variable;
if it does not warn you, initialization is not needed.
- Do not cast 'void *'
Do not explicitly cast 'void *' into any other type, nor should you cast any
other type into 'void *'. Implicit casts to/from 'void *' are explicitly
allowed by the C specification. This means the results of malloc(), calloc(),
alloca(), and similar functions do not _ever_ need to be cast to a specific
type, and when you are passing a pointer to (for example) a callback function
that accepts a 'void *' you do not need to cast into that type.
* Function naming
-----------------
All public functions (those not marked 'static'), must be named "ast_<something>"
and have a descriptive name.
As an example, suppose you wanted to take a local function "find_feature", defined
as static in a file, and used only in that file, and make it public, and use it
in other files. You will have to remove the "static" declaration and define a
prototype in an appropriate header file (usually in include/asterisk). A more
specific name should be given, such as "ast_find_call_feature".
* Variable function argument parsing
------------------------------------
Functions with a variable amount of arguments need a 'sentinel' when called.
Newer GNU C compilers are fine if you use NULL for this. Older versions (pre 4)
don't like this.
You should use the constant SENTINEL.
This one is defined in include/asterisk/compiler.h
* Variable naming
-----------------
- Global variables
Name global variables (or local variables when you have a lot of them or
are in a long function) something that will make sense to aliens who
find your code in 100 years. All variable names should be in lower
case, except when following external APIs or specifications that normally
use upper- or mixed-case variable names; in that situation, it is
preferable to follow the external API/specification for ease of
understanding.
Make some indication in the name of global variables which represent
options that they are in fact intended to be global.
e.g.: static char global_something[80]
- Don't use unnecessary typedef's
Don't use 'typedef' just to shorten the amount of typing; there is no substantial
benefit in this:
struct foo { int bar; }; typedef struct foo foo_t;
In fact, don't use 'variable type' suffixes at all; it's much preferable to
just type 'struct foo' rather than 'foo_s'.
- Use enums instead of #define where possible
Use enums rather than long lists of #define-d numeric constants when possible;
this allows structure members, local variables and function arguments to
be declared as using the enum's type. For example:
enum option {
OPT_FOO = 1,
OPT_BAR = 2,
OPT_BAZ = 4,
};
static enum option global_option;
static handle_option(const enum option opt)
{
...
}
Note: The compiler will _not_ force you to pass an entry from the enum
as an argument to this function; this recommendation serves only to make
the code clearer and somewhat self-documenting. In addition, when using
switch/case blocks that switch on enum values, the compiler will warn
you if you forget to handle one or more of the enum values, which can be
handy.
* String handling
-----------------
Don't use strncpy for copying whole strings; it does not guarantee that the
output buffer will be null-terminated. Use ast_copy_string instead, which
is also slightly more efficient (and allows passing the actual buffer
size, which makes the code clearer).
Don't use ast_copy_string (or any length-limited copy function) for copying
fixed (known at compile time) strings into buffers, if the buffer is something
that has been allocated in the function doing the copying. In that case, you
know at the time you are writing the code whether the buffer is large enough
for the fixed string or not, and if it's not, your code won't work anyway!
Use strcpy() for this operation, or directly set the first two characters
of the buffer if you are just trying to store a one character string in the
buffer. If you are trying to 'empty' the buffer, just store a single
NULL character ('\0') in the first byte of the buffer; nothing else is
needed, and any other method is wasteful.
In addition, if the previous operations in the function have already
determined that the buffer in use is adequately sized to hold the string
you wish to put into it (even if you did not allocate the buffer yourself),
use a direct strcpy(), as it can be inlined and optimized to simple
processor operations, unlike ast_copy_string().
* String conversions
--------------------
When converting from strings to integers or floats, use the sscanf function
in preference to the atoi and atof family of functions, as sscanf detects
errors. Always check the return value of sscanf to verify that your numeric
variables successfully scanned before using them. Also, to avoid a potential
libc bug, always specify a maximum width for each format specifier, including
integers and floats. A good length for both integers and floats is 30, as
this is more than generous, even if you're using doubles or long integers.
* Use of functions
------------------
For the sake of uclibc, do not use index, bcopy or bzero; use strchr(), memset(),
and memmove() instead. uclibc can be configured to supply these functions, but
we can save these users time and consternation if we abstain from using these
functions.
When making applications, always ast_strdupa(data) to a local pointer if you
intend to parse the incoming data string.
if (data)
mydata = ast_strdupa(data);
- Use the argument parsing macros to declare arguments and parse them, i.e.:
AST_DECLARE_APP_ARGS(args,
AST_APP_ARG(arg1);
AST_APP_ARG(arg2);
AST_APP_ARG(arg3);
);
parse = ast_strdupa(data);
AST_STANDARD_APP_ARGS(args, parse);
- Create generic code!
If you do the same or a similar operation more than one time, make it a
function or macro.
Make sure you are not duplicating any functionality already found in an
API call somewhere. If you are duplicating functionality found in
another static function, consider the value of creating a new API call
which can be shared.
* Handling of pointers and allocations
--------------------------------------
- Dereference or localize pointers
Always dereference or localize pointers to things that are not yours like
channel members in a channel that is not associated with the current
thread and for which you do not have a lock.
channame = ast_strdupa(otherchan->name);
- Use const on pointer arguments if possible
Use const on pointer arguments which your function will not be modifying, as this
allows the compiler to make certain optimizations. In general, use 'const'
on any argument that you have no direct intention of modifying, as it can
catch logic/typing errors in your code when you use the argument variable
in a way that you did not intend.
- Do not create your own linked list code - reuse!
As a common example of this point, make an effort to use the lockable
linked-list macros found in include/asterisk/linkedlists.h. They are
efficient, easy to use and provide every operation that should be
necessary for managing a singly-linked list (if something is missing,
let us know!). Just because you see other open-coded list implementations
in the source tree is no reason to continue making new copies of
that code... There are also a number of common string manipulation
and timeval manipulation functions in asterisk/strings.h and asterisk/time.h;
use them when possible.
- Avoid needless allocations!
Avoid needless malloc(), strdup() calls. If you only need the value in
the scope of your function try ast_strdupa() or declare structs on the
stack and pass a pointer to them. However, be careful to _never_ call
alloca(), ast_strdupa() or similar functions in the argument list
of a function you are calling; this can cause very strange stack
arrangements and produce unexpected behavior.
- Allocations for structures
When allocating/zeroing memory for a structure, use code like this:
struct foo *tmp;
...
tmp = ast_calloc(1, sizeof(*tmp));
Avoid the combination of ast_malloc() and memset(). Instead, always use
ast_calloc(). This will allocate and zero the memory in a single operation.
In the case that uninitialized memory is acceptable, there should be a comment
in the code that states why this is the case.
Using sizeof(*tmp) instead of sizeof(struct foo) eliminates duplication of the
'struct foo' identifier, which makes the code easier to read and also ensures
that if it is copy-and-pasted it won't require as much editing.
The ast_* family of functions for memory allocation are functionally the same.
They just add an Asterisk log error message in the case that the allocation
fails for some reason. This eliminates the need to generate custom messages
throughout the code to log that this has occurred.
- String Duplications
The functions strdup and strndup can *not* accept a NULL argument. This results
in having code like this:
if (str)
newstr = strdup(str);
else
newstr = NULL;
However, the ast_strdup and ast_strdupa functions will happily accept a NULL
argument without generating an error. The same code can be written as:
newstr = ast_strdup(str);
Furthermore, it is unnecessary to have code that malloc/calloc's for the length
of a string (+1 for the terminating '\0') and then using strncpy to copy the
copy the string into the resulting buffer. This is the exact same thing as
using ast_strdup.
* CLI Commands
--------------
New CLI commands should be named using the module's name, followed by a verb
and then any parameters that the command needs. For example:
*CLI> iax2 show peer <peername>
not
*CLI> show iax2 peer <peername>
* New dialplan applications/functions
-------------------------------------
There are two methods of adding functionality to the Asterisk
dialplan: applications and functions. Applications (found generally in
the apps/ directory) should be collections of code that interact with
a channel and/or user in some significant way. Functions (which can be
provided by any type of module) are used when the provided
functionality is simple... getting/retrieving a value, for
example. Functions should also be used when the operation is in no way
related to a channel (a computation or string operation, for example).
Applications are registered and invoked using the
ast_register_application function; see the apps/app_skel.c file for an
example.
Functions are registered using 'struct ast_custom_function'
structures and the ast_custom_function_register function.
* Doxygen API Documentation Guidelines
--------------------------------------
When writing Asterisk API documentation the following format should be
followed. Do not use the javadoc style.
/*!
* \brief Do interesting stuff.
*
* \param thing1 interesting parameter 1.
* \param thing2 interesting parameter 2.
*
* This function does some interesting stuff.
*
* \retval zero on success
* \retval -1 on error.
*/
int ast_interesting_stuff(int thing1, int thing2)
{
return 0;
}
Notice the use of the \param, \brief, and \return constructs. These should be
used to describe the corresponding pieces of the function being documented.
Also notice the blank line after the last \param directive. All doxygen
comments must be in one /*! */ block. If the function or struct does not need
an extended description it can be left out.
Please make sure to review the doxygen manual and make liberal use of the \a,
\code, \c, \b, \note, \li and \e modifiers as appropriate.
When documenting a 'static' function or an internal structure in a module,
use the \internal modifier to ensure that the resulting documentation
explicitly says 'for internal use only'.
When adding new API you should also attach a \since note because this will
indicate to developers that this API did not exist before this version. It
also has the benefit of making the resulting HTML documentation to group
the changes for a single version.
Structures should be documented as follows.
/*!
* \brief A very interesting structure.
*/
struct interesting_struct
{
/*! \brief A data member. */
int member1;
int member2; /*!< \brief Another data member. */
}
Note that /*! */ blocks document the construct immediately following them
unless they are written, /*!< */, in which case they document the construct
preceding them.
It is very much preferred that documentation is not done inline, as done in
the previous example for member2. The first reason for this is that it tends
to encourage extremely brief, and often pointless, documentation since people
try to keep the comment from making the line extremely long. However, if you
insist on using inline comments, please indent the documentation with spaces!
That way, all of the comments are properly aligned, regardless of what tab
size is being used for viewing the code.
* Finishing up before you submit your code
------------------------------------------
- Look at the code once more
When you achieve your desired functionality, make another few refactor
passes over the code to optimize it.
- Read the patch
Before submitting a patch, *read* the actual patch file to be sure that
all the changes you expect to be there are, and that there are no
surprising changes you did not expect. During your development, that
part of Asterisk may have changed, so make sure you compare with the
latest SVN.
- Listen to advice
If you are asked to make changes to your patch, there is a good chance
the changes will introduce bugs, check it even more at this stage.
Also remember that the bug marshal or co-developer that adds comments
is only human, they may be in error :-)
- Optimize, optimize, optimize
If you are going to reuse a computed value, save it in a variable
instead of recomputing it over and over. This can prevent you from
making a mistake in subsequent computations, making it easier to correct
if the formula has an error and may or may not help optimization but
will at least help readability.
Just an example (so don't over analyze it, that'd be a shame):
const char *prefix = "pre";
const char *postfix = "post";
char *newname;
char *name = "data";
if (name && (newname = alloca(strlen(name) + strlen(prefix) + strlen(postfix) + 3)))
snprintf(newname, strlen(name) + strlen(prefix) + strlen(postfix) + 3, "%s/%s/%s", prefix, name, postfix);
...vs this alternative:
const char *prefix = "pre";
const char *postfix = "post";
char *newname;
char *name = "data";
int len = 0;
if (name && (len = strlen(name) + strlen(prefix) + strlen(postfix) + 3) && (newname = alloca(len)))
snprintf(newname, len, "%s/%s/%s", prefix, name, postfix);
* Creating new manager events?
------------------------------
If you create new AMI events, please read manager.txt. Do not re-use
existing headers for new purposes, but please re-use existing headers
for the same type of data.
Manager events that signal a status are required to have one
event name, with a status header that shows the status.
The old style, with one event named "ThisEventOn" and another named
"ThisEventOff", is no longer approved.
Check manager.txt for more information on manager and existing
headers. Please update this file if you add new headers.
* Locking in Asterisk
-----------------------------
A) Locking Fundamentals
Asterisk is a heavily multithreaded application. It makes extensive
use of locking to ensure safe access to shared resources between
different threads.
When more that one lock is involved in a given code path, there is the
potential for deadlocks. A deadlock occurs when a thread is stuck
waiting for a resource that it will never acquire. Here is a classic
example of a deadlock:
Thread 1 Thread 2
------------ ------------
Holds Lock A Holds Lock B
Waiting for Lock B Waiting for Lock A
In this case, there is a deadlock between threads 1 and 2.
This deadlock would have been avoided if both threads had
agreed that one must acquire Lock A before Lock B.
In general, the fundamental rule for dealing with multiple locks is
an order _must_ be established to acquire locks, and then all threads
must respect that order when acquiring locks.
A.1) Establishing a locking order
Because any ordering for acquiring locks is ok, one could establish
the rule arbitrarily, e.g. ordering by address, or by some other criterion.
The main issue, though, is defining an order that
i) is easy to check at runtime;
ii) reflects the order in which the code executes.
As an example, if a data structure B is only accessible through a
data structure A, and both require locking, then the natural order
is locking first A and then B.
As another example, if we have some unrelated data structures to
be locked in pairs, then a possible order can be based on the address
of the data structures themselves.
B) Minding the boundary between channel drivers and the Asterisk core
The #1 cause of deadlocks in Asterisk is by not properly following the
locking rules that exist at the boundary between Channel Drivers and
the Asterisk core. The Asterisk core allocates an ast_channel, and
Channel Drivers allocate "technology specific private data" (PVT) that is
associated with an ast_channel. Typically, both the ast_channel and
PVT have their own lock. There are _many_
code paths that require both objects to be locked.
The locking order in this situation is the following:
1) ast_channel
2) PVT
Channel Drivers implement the ast_channel_tech interface to provide a
channel implementation for Asterisk. Most of the channel_tech
interface callbacks are called with the associated ast_channel
locked. When accessing technology specific data, the PVT can be locked
directly because the locking order is respected.
C) Preventing lock ordering reversals.
There are some code paths which make it extremely difficult to
respect the locking order.
Consider for example the following situation:
1) A message comes in over the "network"
2) The Channel Driver (CD) monitor thread receives the message
3) The CD associates the message with a PVT and locks the PVT
4) While processing the message, the CD must do something that requires
locking the ast_channel associated to the PVT
This is the point that must be handled carefully.
The following psuedo-code
unlock(pvt);
lock(ast_channel);
lock(pvt);
is _not_ correct for two reasons:
i) first and foremost, unlocking the PVT means that other threads
can acquire the lock and believe it is safe to modify the
associated data. When reacquiring the lock, the original thread
might find unexpected changes in the protected data structures.
This essentially means that the original thread must behave as if
the lock on the pvt was not held, in which case it could have
released it itself altogether;
ii) Asterisk uses the so called "recursive" locks, which allow a thread
to issue a lock() call multiple times on the same lock. Recursive
locks count the number of calls, and they require an equivalent
number of unlock() to be actually released.
For this reason, just calling unlock() once does not guarantee that the
lock is actually released -- it all depends on how many times lock()
was called before.
An alternative, but still incorrect, construct is widely used in
the asterisk code to try and improve the situation:
while (trylock(ast_channel) == FAILURE) {
unlock(pvt);
usleep(1); /* yield to other threads */
lock(pvt);
}
Here the trylock() is non blocking, so we do not deadlock if the ast_channel
is already locked by someone else: in this case, we try to unlock the PVT
(which happens only if the PVT lock counter is 1), yield the CPU to
give other threads a chance to run, and then acquire the lock again.
This code is not correct for two reasons:
i) same as in the previous example, it releases the lock when the thread
probably did not expect it;
ii) if the PVT lock counter is greater than 1 we will not
really release the lock on the PVT. We might be lucky and have the
other contender actually release the lock itself, and so we will "win"
the race, but if both contenders have their lock counts > 1 then
they will loop forever (basically replacing deadlock with livelock).
Another variant of this code is the following:
if (trylock(ast_channel) == FAILURE) {
unlock(pvt);
lock(ast_channel);
lock(pvt);
}
which has the same issues as the while(trylock...) code, but just
deadlocks instead of looping forever in case of lock counts > 1.
The deadlock/livelock could be in principle spared if one had an
unlock_all() function that calls unlock as many times as needed to
actually release the lock, and reports the count. Then we could do:
if (trylock(ast_channel) == FAILURE) {
n = unlock_all(pvt);
lock(ast_channel)
while (n-- > 0) lock(pvt);
}
The issue with unexpected unlocks remains, though.
C) Locking multiple channels.
The next situation to consider is what to do when you need a lock on
multiple ast_channels (or multiple unrelated data structures).
If we are sure that we do not hold any of these locks, then the
following construct is sufficient:
lock(MIN(chan1, chan2));
lock(MAX(chan1, chan2));
That type of code would follow an established locking order of always
locking the channel that has a lower address first. Also keep in mind
that to use this construct for channel locking, one would have to go
through the entire codebase to ensure that when two channels are locked,
this locking order is used.
However, if we enter the above section of code with some lock held
(which would be incorrect using non-recursive locks, but is completely
legal using recursive mutexes) then the locking order is not guaranteed
anymore because it depends on which locks we already hold. So we have
to go through the same tricks used for the channel+PVT case.
D) Recommendations
As you can see from the above discussion, getting locking right is all
but easy. So please follow these recommendations when using locks:
*) Use locks only when really necessary
Please try to use locks only when strictly necessary, and only for
the minimum amount of time required to run critical sections of code.
A common use of locks in the current code is to protect a data structure
from being released while you use it.
With the use of reference-counted objects (astobj2) this should not be
necessary anymore.
*) Do not sleep while holding a lock
If possible, do not run any blocking code while holding a lock,
because you will also block other threads trying to access the same
lock. In many cases, you can hold a reference to the object to avoid
that it is deleted while you sleep, perhaps set a flag in the object
itself to report other threads that you have some pending work to
complete, then release and acquire the lock around the blocking path,
checking the status of the object after you acquire the lock to make
sure that you can still perform the operation you wanted to.
*) Try not to exploit the 'recursive' feature of locks.
Recursive locks are very convenient when coding, as you don't have to
worry, when entering a section of code, whether or not you already
hold the lock -- you can just protect the section with a lock/unlock
pair and let the lock counter track things for you.
But as you have seen, exploiting the features of recursive locks
make it a lot harder to implement proper deadlock avoidance strategies.
So please try to analyse your code and determine statically whether you
already hold a lock when entering a section of code.
If you need to call some function foo() with and without a lock held,
you could define two function as below:
foo_locked(...) {
... do something, assume lock held
}
foo(...) {
lock(xyz)
ret = foo_locked(...)
unlock(xyz)
return ret;
}
and call them according to the needs.
*) Document locking rules.
Please document the locking order rules are documented for every
lock introduced into Asterisk. This is done almost nowhere in the
existing code. However, it will be expected to be there for newly
introduced code. Over time, this information should be added for
all of the existing lock usage.
-----------------------------------------------------------------------
------------------------------------
== PART TWO: BUILD ARCHITECTURE ==
------------------------------------
The asterisk build architecture relies on autoconf to detect the
system configuration, and on a locally developed tool (menuselect) to
select build options and modules list, and on gmake to do the build.
The first step, usually to be done soon after a checkout, is running
"./configure", which will store its findings in two files:
+ include/asterisk/autoconfig.h
contains C macros, normally #define HAVE_FOO or HAVE_FOO_H ,
for all functions and headers that have been detected at build time.
These are meant to be used by C or C++ source files.
+ makeopts
contains variables that can be used by Makefiles.
In addition to the usual CC, LD, ... variables pointing to
the various build tools, and prefix, includedir ... which are
useful for generic compiler flags, there are variables
for each package detected.
These are normally of the form FOO_INCLUDE=... FOO_LIB=...
FOO_DIR=... indicating, for each package, the useful libraries
and header files.
The next step is to run "make menuselect", to extract the dependencies existing
between files and modules, and to store build options.
menuselect produces two files, both to be read by the Makefile:
+ menuselect.makeopts
Contains for each subdirectory a list of modules that must be
excluded from the build, plus some additional informatiom.
+ menuselect.makedeps
Contains, for each module, a list of packages it depends on.
For each of these packages, we can collect the relevant INCLUDE
and LIB files from makeopts. This file is based on information
in the .c source code files for each module.
The top level Makefile is in charge of setting up the build environment,
creating header files with build options, and recursively invoking the
subdir Makefiles to produce modules and the main executable.
The sources are split in multiple directories, more or less divided by
module type (apps/ channels/ funcs/ res/ ...) or by function, for the main
binary (main/ pbx/).
TO BE COMPLETED
-----------------------------------------------
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-- The Asterisk.org Development Team