dect
/
asterisk
Archived
13
0
Fork 0
This repository has been archived on 2022-02-17. You can view files and clone it, but cannot push or open issues or pull requests.
asterisk/res/res_speech.c

366 lines
8.7 KiB
C

/*
* Asterisk -- An open source telephony toolkit.
*
* Copyright (C) 2006, Digium, Inc.
*
* Joshua Colp <jcolp@digium.com>
*
* See http://www.asterisk.org for more information about
* the Asterisk project. Please do not directly contact
* any of the maintainers of this project for assistance;
* the project provides a web site, mailing lists and IRC
* channels for your use.
*
* This program is free software, distributed under the terms of
* the GNU General Public License Version 2. See the LICENSE file
* at the top of the source tree.
*/
/*! \file
*
* \brief Generic Speech Recognition API
*
* \author Joshua Colp <jcolp@digium.com>
*/
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <string.h>
#include "asterisk.h"
ASTERISK_FILE_VERSION(__FILE__, "$Revision$");
#include "asterisk/channel.h"
#include "asterisk/module.h"
#include "asterisk/lock.h"
#include "asterisk/linkedlists.h"
#include "asterisk/cli.h"
#include "asterisk/term.h"
#include "asterisk/options.h"
#include "asterisk/speech.h"
static AST_LIST_HEAD_STATIC(engines, ast_speech_engine);
static struct ast_speech_engine *default_engine = NULL;
/*! \brief Find a speech recognition engine of specified name, if NULL then use the default one */
static struct ast_speech_engine *find_engine(char *engine_name)
{
struct ast_speech_engine *engine = NULL;
/* If no name is specified -- use the default engine */
if (engine_name == NULL || strlen(engine_name) == 0) {
return default_engine;
}
AST_LIST_LOCK(&engines);
AST_LIST_TRAVERSE_SAFE_BEGIN(&engines, engine, list) {
if (!strcasecmp(engine->name, engine_name)) {
break;
}
}
AST_LIST_TRAVERSE_SAFE_END
AST_LIST_UNLOCK(&engines);
return engine;
}
/*! \brief Activate a loaded (either local or global) grammar */
int ast_speech_grammar_activate(struct ast_speech *speech, char *grammar_name)
{
int res = 0;
if (speech->engine->activate != NULL) {
res = speech->engine->activate(speech, grammar_name);
}
return res;
}
/*! \brief Deactivate a loaded grammar on a speech structure */
int ast_speech_grammar_deactivate(struct ast_speech *speech, char *grammar_name)
{
int res = 0;
if (speech->engine->deactivate != NULL) {
res = speech->engine->deactivate(speech, grammar_name);
}
return res;
}
/*! \brief Load a local grammar on a speech structure */
int ast_speech_grammar_load(struct ast_speech *speech, char *grammar_name, char *grammar)
{
int res = 0;
if (speech->engine->load != NULL) {
res = speech->engine->load(speech, grammar_name, grammar);
}
return res;
}
/*! \brief Unload a local grammar from a speech structure */
int ast_speech_grammar_unload(struct ast_speech *speech, char *grammar_name)
{
int res = 0;
if (speech->engine->unload != NULL) {
res = speech->engine->unload(speech, grammar_name);
}
return res;
}
/*! \brief Return the results of a recognition from the speech structure */
struct ast_speech_result *ast_speech_results_get(struct ast_speech *speech)
{
struct ast_speech_result *result = NULL;
if (speech->engine->get != NULL) {
result = speech->engine->get(speech);
}
return result;
}
/*! \brief Free a list of results */
int ast_speech_results_free(struct ast_speech_result *result)
{
struct ast_speech_result *current_result = result, *prev_result = NULL;
int res = 0;
while (current_result != NULL) {
prev_result = current_result;
/* Deallocate what we can */
if (current_result->text != NULL) {
free(current_result->text);
current_result->text = NULL;
}
if (current_result->grammar != NULL) {
free(current_result->grammar);
current_result->grammar = NULL;
}
/* Move on and then free ourselves */
current_result = current_result->next;
free(prev_result);
prev_result = NULL;
}
return res;
}
/*! \brief Start speech recognition on a speech structure */
void ast_speech_start(struct ast_speech *speech)
{
/* Clear any flags that may affect things */
ast_clear_flag(speech, AST_SPEECH_SPOKE);
/* If results are on the structure, free them since we are starting again */
if (speech->results != NULL) {
ast_speech_results_free(speech->results);
speech->results = NULL;
}
/* If the engine needs to start stuff up, do it */
if (speech->engine->start != NULL) {
speech->engine->start(speech);
}
return;
}
/*! \brief Write in signed linear audio to be recognized */
int ast_speech_write(struct ast_speech *speech, void *data, int len)
{
int res = 0;
/* Make sure the speech engine is ready to accept audio */
if (speech->state != AST_SPEECH_STATE_READY) {
return -1;
}
if (speech->engine->write != NULL) {
speech->engine->write(speech, data, len);
}
return res;
}
/*! \brief Create a new speech structure using the engine specified */
struct ast_speech *ast_speech_new(char *engine_name, int format)
{
struct ast_speech_engine *engine = NULL;
struct ast_speech *new_speech = NULL;
/* Try to find the speech recognition engine that was requested */
engine = find_engine(engine_name);
if (engine == NULL) {
/* Invalid engine or no engine available */
return NULL;
}
/* Allocate our own speech structure, and try to allocate a structure from the engine too */
new_speech = ast_calloc(1, sizeof(*new_speech));
if (new_speech == NULL) {
/* Ran out of memory while trying to allocate some for a speech structure */
return NULL;
}
/* Initialize the lock */
ast_mutex_init(&new_speech->lock);
/* Make sure no results are present */
new_speech->results = NULL;
/* Copy over our engine pointer */
new_speech->engine = engine;
/* We are not ready to accept audio yet */
ast_speech_change_state(new_speech, AST_SPEECH_STATE_NOT_READY);
/* Pass ourselves to the engine so they can set us up some more */
engine->new(new_speech);
return new_speech;
}
/*! \brief Destroy a speech structure */
int ast_speech_destroy(struct ast_speech *speech)
{
int res = 0;
/* Call our engine so we are destroyed properly */
speech->engine->destroy(speech);
/* Deinitialize the lock */
ast_mutex_destroy(&speech->lock);
/* If results exist on the speech structure, destroy them */
if (speech->results != NULL) {
ast_speech_results_free(speech->results);
speech->results = NULL;
}
/* If a processing sound is set - free the memory used by it */
if (speech->processing_sound != NULL) {
free(speech->processing_sound);
speech->processing_sound = NULL;
}
/* Aloha we are done */
free(speech);
speech = NULL;
return res;
}
/*! \brief Change state of a speech structure */
int ast_speech_change_state(struct ast_speech *speech, int state)
{
int res = 0;
switch (state) {
case AST_SPEECH_STATE_WAIT:
/* The engine heard audio, so they spoke */
ast_set_flag(speech, AST_SPEECH_SPOKE);
default:
speech->state = state;
break;
}
return res;
}
/*! \brief Register a speech recognition engine */
int ast_speech_register(struct ast_speech_engine *engine)
{
struct ast_speech_engine *existing_engine = NULL;
int res = 0;
existing_engine = find_engine(engine->name);
if (existing_engine != NULL) {
/* Engine already loaded */
return -1;
}
if (option_verbose > 1)
ast_verbose(VERBOSE_PREFIX_2 "Registered speech recognition engine '%s'\n", engine->name);
/* Add to the engine linked list and make default if needed */
AST_LIST_LOCK(&engines);
AST_LIST_INSERT_HEAD(&engines, engine, list);
if (default_engine == NULL) {
default_engine = engine;
if (option_verbose > 1)
ast_verbose(VERBOSE_PREFIX_2 "Made '%s' the default speech recognition engine\n", engine->name);
}
AST_LIST_UNLOCK(&engines);
return res;
}
/*! \brief Unregister a speech recognition engine */
int ast_speech_unregister(char *engine_name)
{
struct ast_speech_engine *engine = NULL;
int res = -1;
if (engine_name == NULL) {
return res;
}
AST_LIST_LOCK(&engines);
AST_LIST_TRAVERSE_SAFE_BEGIN(&engines, engine, list) {
if (!strcasecmp(engine->name, engine_name)) {
/* We have our engine... removed it */
AST_LIST_REMOVE_CURRENT(&engines, list);
/* If this was the default engine, we need to pick a new one */
if (default_engine == engine) {
default_engine = AST_LIST_FIRST(&engines);
}
if (option_verbose > 1)
ast_verbose(VERBOSE_PREFIX_2 "Unregistered speech recognition engine '%s'\n", engine_name);
/* All went well */
res = 0;
break;
}
}
AST_LIST_TRAVERSE_SAFE_END
AST_LIST_UNLOCK(&engines);
return res;
}
static int unload_module(void *mod)
{
/* We can not be unloaded */
return -1;
}
static int load_module(void *mod)
{
int res = 0;
/* Initialize our list of engines */
AST_LIST_HEAD_INIT_NOLOCK(&engines);
return res;
}
static const char *description(void)
{
return "Generic Speech Recognition API";
}
static const char *key(void)
{
return ASTERISK_GPL_KEY;
}
STD_MOD(MOD_0 | NO_USECOUNT | NO_UNLOAD, NULL, NULL, NULL);