Merged revisions 321211 via svnmerge from
https://origsvn.digium.com/svn/asterisk/branches/1.8 ........ r321211 | alecdavis | 2011-05-27 20:31:15 +1200 (Fri, 27 May 2011) | 16 lines Fix *8 directed pickup locks system during pickupsound play out move playout from sip_pickup_thread to bridge using BRIDGE_PLAY_SOUND method, This stop the clash of 2 threads trying to write audio to same channel. In addition fixes choppy audio beep in issue 19177. (issue #18654) (issue #19177) Reported by: Docent Patches: review1232-1.8.diff.txt alecdavis (license 585) Tested by: alecdavis Review: https://reviewboard.asterisk.org/r/1232/ ........ git-svn-id: http://svn.digium.com/svn/asterisk/trunk@321212 f38db490-d61c-443f-a65b-d21fe96a405b
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@ -5782,20 +5782,14 @@ int ast_pickup_call(struct ast_channel *chan)
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ast_log(LOG_NOTICE, "pickup %s attempt by %s\n", target->name, chan->name);
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res = ast_do_pickup(chan, target);
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ast_channel_unlock(target);
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if (!res) {
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if (!ast_strlen_zero(pickupsound)) {
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/*!
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* \todo We are not the bridge thread when we inject this sound
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* so we need to hold the target channel lock while the sound is
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* played. A better way needs to be found as this pauses the
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* system.
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*/
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ast_stream_and_wait(target, pickupsound, "");
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pbx_builtin_setvar_helper(target, "BRIDGE_PLAY_SOUND", pickupsound);
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}
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} else {
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ast_log(LOG_WARNING, "pickup %s failed by %s\n", target->name, chan->name);
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}
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ast_channel_unlock(target);
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target = ast_channel_unref(target);
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}
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