Wait for '#' to acknowledge pending agents, too when ackcall=always
git-svn-id: http://svn.digium.com/svn/asterisk/trunk@1433 f38db490-d61c-443f-a65b-d21fe96a405b
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49a8ca0696
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d19b505e85
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@ -536,6 +536,46 @@ static int agent_cont_sleep( void *data )
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return res;
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}
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static int agent_ack_sleep( void *data )
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{
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struct agent_pvt *p;
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struct timeval tv;
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int res;
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int to = 1000;
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/* Wait a second and look for something */
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p = (struct agent_pvt *)data;
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if (p->chan) {
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for(;;) {
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to = ast_waitfor(p->chan, to);
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if (to < 0) {
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res = -1;
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break;
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}
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if (!to) {
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res = 0;
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break;
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}
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ast_mutex_lock(&p->lock);
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if (p->app_sleep_cond) {
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ast_mutex_unlock(&p->lock);
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res = 0;
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break;
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} else if (res == '#') {
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check_availability(p, 0);
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ast_mutex_unlock(&p->lock);
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res = 0;
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break;
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}
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ast_mutex_unlock(&p->lock);
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res = 0;
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}
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} else
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res = -1;
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return res;
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}
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static struct ast_channel *agent_new(struct agent_pvt *p, int state)
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{
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struct ast_channel *tmp;
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@ -735,12 +775,17 @@ static int check_availability(struct agent_pvt *newlyavailable, int needlock)
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if (needlock)
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ast_mutex_unlock(&agentlock);
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if (parent && chan) {
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ast_log( LOG_DEBUG, "Playing beep, lang '%s'\n", newlyavailable->chan->language);
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res = ast_streamfile(newlyavailable->chan, "beep", newlyavailable->chan->language);
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ast_log( LOG_DEBUG, "Played beep, result '%d'\n", res);
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if (!res) {
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res = ast_waitstream(newlyavailable->chan, "");
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ast_log( LOG_DEBUG, "Waited for stream, result '%d'\n", res);
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if (p->ackcall > 1) {
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/* Don't do beep here */
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res = 0;
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} else {
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ast_log( LOG_DEBUG, "Playing beep, lang '%s'\n", newlyavailable->chan->language);
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res = ast_streamfile(newlyavailable->chan, "beep", newlyavailable->chan->language);
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ast_log( LOG_DEBUG, "Played beep, result '%d'\n", res);
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if (!res) {
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res = ast_waitstream(newlyavailable->chan, "");
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ast_log( LOG_DEBUG, "Waited for stream, result '%d'\n", res);
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}
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}
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if (!res) {
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/* Note -- parent may have disappeared */
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@ -766,6 +811,42 @@ static int check_availability(struct agent_pvt *newlyavailable, int needlock)
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return 0;
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}
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static int check_beep(struct agent_pvt *newlyavailable, int needlock)
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{
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struct agent_pvt *p;
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int res;
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ast_log(LOG_DEBUG, "Checking beep availability of '%s'\n", newlyavailable->agent);
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if (needlock)
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ast_mutex_lock(&agentlock);
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p = agents;
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while(p) {
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if (p == newlyavailable) {
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p = p->next;
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continue;
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}
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ast_mutex_lock(&p->lock);
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if (!p->abouttograb && p->pending && ((p->group && (newlyavailable->group & p->group)) || !strcmp(p->agent, newlyavailable->agent))) {
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ast_log(LOG_DEBUG, "Call '%s' looks like a would-be winner for agent '%s'\n", p->owner->name, newlyavailable->agent);
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ast_mutex_unlock(&p->lock);
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break;
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}
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ast_mutex_unlock(&p->lock);
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p = p->next;
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}
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if (needlock)
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ast_mutex_unlock(&agentlock);
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if (p) {
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ast_log( LOG_DEBUG, "Playing beep, lang '%s'\n", newlyavailable->chan->language);
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res = ast_streamfile(newlyavailable->chan, "beep", newlyavailable->chan->language);
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ast_log( LOG_DEBUG, "Played beep, result '%d'\n", res);
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if (!res) {
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res = ast_waitstream(newlyavailable->chan, "");
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ast_log( LOG_DEBUG, "Waited for stream, result '%d'\n", res);
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}
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}
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return res;
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}
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static struct ast_channel *agent_request(char *type, int format, void *data)
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{
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struct agent_pvt *p;
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@ -1101,7 +1182,10 @@ static int __login_exec(struct ast_channel *chan, void *data, int callbackmode)
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/* Login this channel and wait for it to
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go away */
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p->chan = chan;
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check_availability(p, 0);
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if (p->ackcall > 1)
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check_beep(p, 0);
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else
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check_availability(p, 0);
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ast_mutex_unlock(&p->lock);
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ast_mutex_unlock(&agentlock);
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while (res >= 0) {
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@ -1121,7 +1205,10 @@ static int __login_exec(struct ast_channel *chan, void *data, int callbackmode)
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(tv.tv_usec - p->lastdisc.tv_usec) / 1000 > p->wrapuptime) {
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ast_log(LOG_DEBUG, "Wrapup time expired!\n");
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memset(&p->lastdisc, 0, sizeof(p->lastdisc));
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check_availability(p, 1);
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if (p->ackcall > 1)
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check_beep(p, 0);
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else
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check_availability(p, 0);
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}
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}
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ast_mutex_unlock(&p->lock);
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@ -1130,7 +1217,10 @@ static int __login_exec(struct ast_channel *chan, void *data, int callbackmode)
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ast_mutex_lock(&p->lock);
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p->owning_app = pthread_self();
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ast_mutex_unlock(&p->lock);
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res = ast_safe_sleep_conditional( chan, 1000,
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if (p->ackcall > 1)
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res = agent_ack_sleep(p);
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else
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res = ast_safe_sleep_conditional( chan, 1000,
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agent_cont_sleep, p );
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ast_mutex_unlock( &p->app_lock );
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sched_yield();
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