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Merge over ast_audiohook_volume branch. This adds API calls for use by developers to adjust the volume on a channel.

git-svn-id: http://svn.digium.com/svn/asterisk/trunk@110542 f38db490-d61c-443f-a65b-d21fe96a405b
This commit is contained in:
file 2008-03-21 17:58:59 +00:00
parent 0c36baca28
commit c78240b06b
2 changed files with 207 additions and 0 deletions

View File

@ -206,6 +206,29 @@ int ast_channel_audiohook_count_by_source_running(struct ast_channel *chan, cons
*/
#define ast_audiohook_unlock(ah) ast_mutex_unlock(&(ah)->lock)
/*! \brief Adjust the volume on frames read from or written to a channel
* \param chan Channel to muck with
* \param direction Direction to set on
* \param volume Value to adjust the volume by
* \return Returns 0 on success, -1 on failure
*/
int ast_audiohook_volume_set(struct ast_channel *chan, enum ast_audiohook_direction direction, int volume);
/*! \brief Retrieve the volume adjustment value on frames read from or written to a channel
* \param chan Channel to retrieve volume adjustment from
* \param direction Direction to retrieve
* \return Returns adjustment value
*/
int ast_audiohook_volume_get(struct ast_channel *chan, enum ast_audiohook_direction direction);
/*! \brief Adjust the volume on frames read from or written to a channel
* \param chan Channel to muck with
* \param direction Direction to increase
* \param volume Value to adjust the adjustment by
* \return Returns 0 on success, -1 on failure
*/
int ast_audiohook_volume_adjust(struct ast_channel *chan, enum ast_audiohook_direction direction, int volume);
#if defined(__cplusplus) || defined(c_plusplus)
}
#endif

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@ -712,3 +712,187 @@ int ast_channel_audiohook_count_by_source_running(struct ast_channel *chan, cons
return count;
}
/*! \brief Audiohook volume adjustment structure */
struct audiohook_volume {
struct ast_audiohook audiohook; /*!< Audiohook attached to the channel */
int read_adjustment; /*!< Value to adjust frames read from the channel by */
int write_adjustment; /*!< Value to adjust frames written to the channel by */
};
/*! \brief Callback used to destroy the audiohook volume datastore
* \param data Volume information structure
* \return Returns nothing
*/
static void audiohook_volume_destroy(void *data)
{
struct audiohook_volume *audiohook_volume = data;
/* Destroy the audiohook as it is no longer in use */
ast_audiohook_destroy(&audiohook_volume->audiohook);
/* Finally free ourselves, we are of no more use */
ast_free(audiohook_volume);
return;
}
/*! \brief Datastore used to store audiohook volume information */
static const struct ast_datastore_info audiohook_volume_datastore = {
.type = "Volume",
.destroy = audiohook_volume_destroy,
};
/*! \brief Helper function which actually gets called by audiohooks to perform the adjustment
* \param audiohook Audiohook attached to the channel
* \param chan Channel we are attached to
* \param frame Frame of audio we want to manipulate
* \param direction Direction the audio came in from
* \return Returns 0 on success, -1 on failure
*/
static int audiohook_volume_callback(struct ast_audiohook *audiohook, struct ast_channel *chan, struct ast_frame *frame, enum ast_audiohook_direction direction)
{
struct ast_datastore *datastore = NULL;
struct audiohook_volume *audiohook_volume = NULL;
int *gain = NULL;
/* If the audiohook is shutting down don't even bother */
if (audiohook->status == AST_AUDIOHOOK_STATUS_DONE) {
return 0;
}
/* Try to find the datastore containg adjustment information, if we can't just bail out */
if (!(datastore = ast_channel_datastore_find(chan, &audiohook_volume_datastore, NULL))) {
return 0;
}
audiohook_volume = datastore->data;
/* Based on direction grab the appropriate adjustment value */
if (direction == AST_AUDIOHOOK_DIRECTION_READ) {
gain = &audiohook_volume->read_adjustment;
} else if (direction == AST_AUDIOHOOK_DIRECTION_WRITE) {
gain = &audiohook_volume->write_adjustment;
}
/* If an adjustment value is present modify the frame */
if (gain && *gain) {
ast_frame_adjust_volume(frame, *gain);
}
return 0;
}
/*! \brief Helper function which finds and optionally creates an audiohook_volume_datastore datastore on a channel
* \param chan Channel to look on
* \param create Whether to create the datastore if not found
* \return Returns audiohook_volume structure on success, NULL on failure
*/
static struct audiohook_volume *audiohook_volume_get(struct ast_channel *chan, int create)
{
struct ast_datastore *datastore = NULL;
struct audiohook_volume *audiohook_volume = NULL;
/* If we are able to find the datastore return the contents (which is actually an audiohook_volume structure) */
if ((datastore = ast_channel_datastore_find(chan, &audiohook_volume_datastore, NULL))) {
return datastore->data;
}
/* If we are not allowed to create a datastore or if we fail to create a datastore, bail out now as we have nothing for them */
if (!create || !(datastore = ast_channel_datastore_alloc(&audiohook_volume_datastore, NULL))) {
return NULL;
}
/* Create a new audiohook_volume structure to contain our adjustments and audiohook */
if (!(audiohook_volume = ast_calloc(1, sizeof(*audiohook_volume)))) {
ast_channel_datastore_free(datastore);
return NULL;
}
/* Setup our audiohook structure so we can manipulate the audio */
ast_audiohook_init(&audiohook_volume->audiohook, AST_AUDIOHOOK_TYPE_MANIPULATE, "Volume");
audiohook_volume->audiohook.manipulate_callback = audiohook_volume_callback;
/* Attach the audiohook_volume blob to the datastore and attach to the channel */
datastore->data = audiohook_volume;
ast_channel_datastore_add(chan, datastore);
/* All is well... put the audiohook into motion */
ast_audiohook_attach(chan, &audiohook_volume->audiohook);
return audiohook_volume;
}
/*! \brief Adjust the volume on frames read from or written to a channel
* \param chan Channel to muck with
* \param direction Direction to set on
* \param volume Value to adjust the volume by
* \return Returns 0 on success, -1 on failure
*/
int ast_audiohook_volume_set(struct ast_channel *chan, enum ast_audiohook_direction direction, int volume)
{
struct audiohook_volume *audiohook_volume = NULL;
/* Attempt to find the audiohook volume information, but only create it if we are not setting the adjustment value to zero */
if (!(audiohook_volume = audiohook_volume_get(chan, (volume ? 1 : 0)))) {
return -1;
}
/* Now based on the direction set the proper value */
if (direction == AST_AUDIOHOOK_DIRECTION_READ || direction == AST_AUDIOHOOK_DIRECTION_BOTH) {
audiohook_volume->read_adjustment = volume;
} else if (direction == AST_AUDIOHOOK_DIRECTION_WRITE || direction == AST_AUDIOHOOK_DIRECTION_BOTH) {
audiohook_volume->write_adjustment = volume;
}
return 0;
}
/*! \brief Retrieve the volume adjustment value on frames read from or written to a channel
* \param chan Channel to retrieve volume adjustment from
* \param direction Direction to retrieve
* \return Returns adjustment value
*/
int ast_audiohook_volume_get(struct ast_channel *chan, enum ast_audiohook_direction direction)
{
struct audiohook_volume *audiohook_volume = NULL;
int adjustment = 0;
/* Attempt to find the audiohook volume information, but do not create it as we only want to look at the values */
if (!(audiohook_volume = audiohook_volume_get(chan, 0))) {
return 0;
}
/* Grab the adjustment value based on direction given */
if (direction == AST_AUDIOHOOK_DIRECTION_READ) {
adjustment = audiohook_volume->read_adjustment;
} else if (direction == AST_AUDIOHOOK_DIRECTION_WRITE) {
adjustment = audiohook_volume->write_adjustment;
}
return adjustment;
}
/*! \brief Adjust the volume on frames read from or written to a channel
* \param chan Channel to muck with
* \param direction Direction to increase
* \param volume Value to adjust the adjustment by
* \return Returns 0 on success, -1 on failure
*/
int ast_audiohook_volume_adjust(struct ast_channel *chan, enum ast_audiohook_direction direction, int volume)
{
struct audiohook_volume *audiohook_volume = NULL;
/* Attempt to find the audiohook volume information, and create an audiohook if none exists */
if (!(audiohook_volume = audiohook_volume_get(chan, 1))) {
return -1;
}
/* Based on the direction change the specific adjustment value */
if (direction == AST_AUDIOHOOK_DIRECTION_READ || direction == AST_AUDIOHOOK_DIRECTION_BOTH) {
audiohook_volume->read_adjustment += volume;
} else if (direction == AST_AUDIOHOOK_DIRECTION_WRITE || direction == AST_AUDIOHOOK_DIRECTION_BOTH) {
audiohook_volume->write_adjustment += volume;
}
return 0;
}