Implement keyboard handling, and use it to enter
a number to dial in the 'message' area under the keypad. Now you can make calls using the keypad as a regular phone (or the keyboard for chars not present on the keypad) git-svn-id: http://svn.digium.com/svn/asterisk/trunk@97488 f38db490-d61c-443f-a65b-d21fe96a405b
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@ -39,6 +39,7 @@
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#include "asterisk.h" /* ast_strdupa */
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#include "asterisk/utils.h" /* ast_strdupa */
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#include "console_video.h" /* ast_strdupa */
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#ifdef HAVE_SDL /* we only use this code if SDL is available */
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#include <SDL/SDL.h>
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@ -180,8 +181,8 @@ static void render_board(struct board *b)
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/* blit all characters */
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for (i = first_char, col = 0; i < last_char; i++) {
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int c = b->text[i] - 32; /* XXX first 32 chars are not printable */
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if (c < 0) /* should not happen, but just in case... */
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continue;
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if (c < 0) /* buffer terminator or anything else is a blank */
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c = 0;
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SDL_BlitSurface(b->font, &b->font_rects[c], b->screen, &dst);
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/* point dst to next char position */
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dst.x += dst.w;
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@ -195,11 +196,24 @@ static void render_board(struct board *b)
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SDL_UpdateRects(b->screen, 1, b->p_rect); /* Update the screen */
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}
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/* return the content of a board */
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const char *read_message(const struct board *b)
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{
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return b->text;
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}
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int reset_board(struct board *b)
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{
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memset(b->text, ' ', b->v_w * b->v_h); /* fill with spaces */
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b->cur_col = 0;
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b->cur_line = 0;
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render_board(b);
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return 0;
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}
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/* Store the message on the history board
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* and blit on screen if required.
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* XXX now easy. only regular chars
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*/
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int print_message(struct board *b, const char *s);
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int print_message(struct board *b, const char *s)
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{
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int i, l, row, col;
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@ -261,12 +275,14 @@ int print_message(struct board *b, const char *s)
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col = 0;
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break;
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case '\n': /* move to beginning of next line */
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dst[col] = '\0'; /* mark the rest of the line as empty */
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col = 0;
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dst += b->v_w;
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break;
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case '\b': /* one char back */
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if (col > 0)
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col--;
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dst[col] = ' '; /* delete current char */
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break;
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default:
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if (s[i] < 32) /* signed, so take up to 127 */
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@ -280,6 +296,7 @@ int print_message(struct board *b, const char *s)
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break;
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}
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}
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dst[col] = '\0'; /* the current position is empty */
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b->cur_col = col;
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/* everything is printed now, must do the rendering */
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render_board(b);
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@ -80,6 +80,7 @@ enum kb_output {
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KO_NONE,
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KO_INPUT, /* the local input window */
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KO_DIALED, /* the 'dialed number' window */
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KO_MESSAGE, /* the 'message' window */
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};
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enum drag_window { /* which window are we dragging */
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@ -91,14 +92,8 @@ enum drag_window { /* which window are we dragging */
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DRAG_MESSAGE, /* message window */
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};
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struct board; /* external. we only need the pointer */
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/*! \brief info related to the gui: button status, mouse coords, etc. */
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struct gui_info {
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char inbuf[GUI_BUFFER_LEN]; /* buffer for to-dial buffer */
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int inbuf_pos; /* next free position in inbuf */
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char msgbuf[GUI_BUFFER_LEN]; /* buffer for text-message buffer */
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int msgbuf_pos; /* next free position in msgbuf */
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enum kb_output kb_output; /* where the keyboard output goes */
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enum drag_window drag_window; /* which window are we dragging */
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int x_drag; /* x coordinate where the drag starts */
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@ -238,11 +233,12 @@ enum skin_area {
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KEY_SENDVIDEO = 132,
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KEY_LOCALVIDEO = 133,
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KEY_REMOTEVIDEO = 134,
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KEY_WRITEMESSAGE = 135,
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KEY_FLASH = 136,
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KEY_GUI_CLOSE = 199, /* close gui */
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/* regions of the skin - active area, fonts, etc. */
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/* regions of the skin - displayed area, fonts, etc.
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* XXX NOTE these are not sensitive areas.
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*/
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KEY_KEYPAD = 200, /* the keypad - default to the whole image */
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KEY_FONT = 201, /* the font. Maybe not really useful */
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KEY_MESSAGE = 202, /* area for incoming messages */
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@ -262,27 +258,6 @@ enum skin_area {
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* Handlers for the various keypad functions
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*/
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/*! \brief append a character, or reset if c = '\0' */
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static void append_char(char *str, int *str_pos, const char c)
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{
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int i = *str_pos;
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if (c == '\0')
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i = 0;
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else if (i < GUI_BUFFER_LEN - 1)
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str[i++] = c;
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else
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i = GUI_BUFFER_LEN - 1; /* unnecessary, i think */
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str = '\0';
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*str_pos = i;
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}
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/*! \brief append string to a buffer */
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static void append_string(char *str, int *str_pos, const char *s)
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{
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while (*s)
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append_char(str, str_pos, *s++);
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}
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/* accumulate digits, possibly call dial if in connected mode */
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static void keypad_digit(struct video_desc *env, int digit)
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{
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@ -292,7 +267,9 @@ static void keypad_digit(struct video_desc *env, int digit)
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f.subclass = digit;
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ast_queue_frame(env->owner, &f);
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} else { /* no call, accumulate digits */
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append_char(env->gui->inbuf, &env->gui->inbuf_pos, digit);
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char buf[2] = { digit, '\0' };
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if (env->gui->bd_msg) /* XXX not strictly necessary ... */
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print_message(env->gui->bd_msg, buf);
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}
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}
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@ -340,11 +317,15 @@ static void keypad_pick_up(struct video_desc *env)
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if (env->owner) { /* someone is calling us, just answer */
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ast_cli_command(gui->outfd, "console answer");
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} else if (gui->inbuf_pos) { /* we have someone to call */
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ast_cli_command(gui->outfd, gui->inbuf);
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} else { /* we have someone to call */
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char buf[160];
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buf[sizeof(buf) - 1] = '\0';
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snprintf(buf, sizeof(buf) - 1, "console dial %s",
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ast_skip_blanks(read_message(gui->bd_msg)));
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ast_log(LOG_WARNING, "doing <%s>\n", buf);
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reset_board(gui->bd_msg);
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ast_cli_command(gui->outfd, buf);
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}
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append_char(gui->inbuf, &gui->inbuf_pos, '\0'); /* clear buffer */
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append_string(gui->inbuf, &gui->inbuf_pos, "console dial ");
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}
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#if 0 /* still unused */
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* depending on the text_mode variable value.
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*
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* key is the SDLKey structure corresponding to the key pressed.
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* XXX needs to be cleaned up when handling returns etc.
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* Note that SDL returns modifiers (ctrl, shift, alt) as independent
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* information so the key itself is not enough and we need to
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* use a translation table, below - one line per entry,
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* plain, shift, ctrl, ... using the first char as key.
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*/
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static void handle_keyboard_input(struct video_desc *env, SDLKey key)
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static const char *us_kbd_map[] = {
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"`~", "1!", "2@", "3#", "4$", "5%", "6^",
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"7&", "8*", "9(", "0)", "-_", "=+", "[{",
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"]}", "\\|", ";:", "'\"", ",<", ".>", "/?",
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"jJ\n",
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NULL
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};
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static const char map_key(SDL_keysym *ks)
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{
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const char *s, **p = us_kbd_map;
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int c = ks->sym;
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if (c == '\r') /* map cr into lf */
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c = '\n';
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if (c >= SDLK_NUMLOCK && c <= SDLK_COMPOSE)
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return 0; /* only a modifier */
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if (ks->mod == 0)
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return c;
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while ((s = *p) && s[0] != c)
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p++;
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if (s) { /* see if we have a modifier and a chance to use it */
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int l = strlen(s), mod = 0;
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if (l > 1)
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mod |= (ks->mod & KMOD_SHIFT) ? 1 : 0;
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if (l > 2 + mod)
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mod |= (ks->mod & KMOD_CTRL) ? 2 : 0;
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if (l > 4 + mod)
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mod |= (ks->mod & KMOD_ALT) ? 4 : 0;
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c = s[mod];
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}
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if (ks->mod & (KMOD_CAPS|KMOD_SHIFT) && c >= 'a' && c <='z')
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c += 'A' - 'a';
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return c;
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}
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static void handle_keyboard_input(struct video_desc *env, SDL_keysym *ks)
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{
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char buf[2] = { map_key(ks), '\0' };
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struct gui_info *gui = env->gui;
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if (buf[0] == 0) /* modifier ? */
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return;
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switch (gui->kb_output) {
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default:
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break;
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case KO_INPUT:
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/* append in the text-message buffer */
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if (key == SDLK_RETURN) {
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/* send the text message and return in normal mode */
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gui->kb_output = KO_NONE;
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ast_cli_command(gui->outfd, gui->msgbuf);
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append_char(gui->msgbuf, &gui->msgbuf_pos, '\0');
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} else {
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/* accumulate the key in the message buffer */
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append_char(gui->msgbuf, &gui->msgbuf_pos, key);
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case KO_INPUT: /* to be completed */
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break;
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case KO_MESSAGE:
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if (gui->bd_msg) {
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print_message(gui->bd_msg, buf);
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if (buf[0] == '\r' || buf[0] == '\n') {
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keypad_pick_up(env);
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}
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}
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break;
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case KO_DIALED:
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/* XXX actually, enter should be a 'console dial ' */
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/* append in the dial buffer */
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append_char(gui->inbuf, &gui->inbuf_pos, key);
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case KO_DIALED: /* to be completed */
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break;
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}
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#endif
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switch (ev[i].type) {
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case SDL_KEYDOWN:
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handle_keyboard_input(env, ev[i].key.keysym.sym);
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handle_keyboard_input(env, &ev[i].key.keysym);
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break;
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case SDL_MOUSEMOTION:
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if (gui->drag_window == DRAG_LOCAL)
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if (gui == NULL)
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return NULL;
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/* initialize keypad status */
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gui->kb_output = KO_DIALED;
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gui->kb_output = KO_MESSAGE; /* XXX temp */
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gui->drag_window = DRAG_NONE;
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gui->outfd = -1;
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/* initialize keyboard buffer */
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append_char(gui->inbuf, &gui->inbuf_pos, '\0');
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append_string(gui->inbuf, &gui->inbuf_pos, "console dial ");
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append_char(gui->msgbuf, &gui->msgbuf_pos, '\0');
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keypad_setup(gui, keypad_file);
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if (gui->keypad == NULL) /* no keypad, we are done */
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return gui;
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{"SENDVIDEO", KEY_SENDVIDEO },
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{"LOCALVIDEO", KEY_LOCALVIDEO },
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{"REMOTEVIDEO", KEY_REMOTEVIDEO },
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{"WRITEMESSAGE", KEY_WRITEMESSAGE },
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{"GUI_CLOSE", KEY_GUI_CLOSE },
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{"KEYPAD", KEY_KEYPAD }, /* x0 y0 w h - active area of the keypad */
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{"MESSAGE", KEY_MESSAGE }, /* x0 y0 w h - incoming messages */
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return v->enc->enc_encap(&v->enc_out, v->mtu, tail);
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}
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int print_message(struct board *b, const char *s);
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/*
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* Helper thread to periodically poll the video source and enqueue the
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* generated frames to the channel's queue.
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int fd;
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char *caption = NULL, buf[160];
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sprintf(buf, "%d \r", count);
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if (env->gui)
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print_message(env->gui->bd_msg, buf);
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/* determine if video format changed */
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if (count++ % 10 == 0) {
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if (env->out.sendvideo)
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void console_video_uninit(struct video_desc *env);
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void console_video_start(struct video_desc *env, struct ast_channel *owner);
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/* console_board.c */
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struct board;
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/* !\brief print a message on a board */
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int print_message(struct board *b, const char *s);
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/*! \brief return the whole text from a board */
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const char *read_message(const struct board *b);
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/*! \brief reset the board to blank */
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int reset_board(struct board *b);
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#endif /* CONSOLE_VIDEO_H */
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/* end of file */
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