/* display wave form functions * * (C) 2016 by Andreas Eversberg * All Rights Reserved * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include #include #include #include #include #include #include "../libsample/sample.h" #include "sender.h" #define HEIGHT 11 static int num_sender = 0; static char screen[HEIGHT][MAX_DISPLAY_WIDTH]; static int wave_on = 0; void get_win_size(int *w, int *h) { struct winsize win; int rc; rc = ioctl(0, TIOCGWINSZ, &win); if (rc) { *w = 80; *h = 25; return; } *h = win.ws_row; *w = win.ws_col; if (*w > MAX_DISPLAY_WIDTH - 1) *w = MAX_DISPLAY_WIDTH - 1; } void display_wave_init(sender_t *sender, int samplerate) { dispwav_t *disp = &sender->dispwav; memset(disp, 0, sizeof(*disp)); disp->offset = (num_sender++) * HEIGHT; disp->interval_max = (double)samplerate * DISPLAY_INTERVAL + 0.5; } void display_wave_on(int on) { int i, j; int w, h; get_win_size(&w, &h); if (wave_on) { memset(&screen, ' ', sizeof(screen)); printf("\0337\033[H"); for (i = 0; i < num_sender; i++) { for (j = 0; j < HEIGHT; j++) { screen[j][w] = '\0'; puts(screen[j]); } } printf("\0338"); fflush(stdout); } if (on < 0) wave_on = 1 - wave_on; else wave_on = on; } void display_wave_limit_scroll(int on) { int w, h; if (!wave_on) return; get_win_size(&w, &h); printf("\0337"); printf("\033[%d;%dr", (on) ? num_sender * HEIGHT + 1 : 1, h); printf("\0338"); } /* * draw wave form: * * theoretical example: HEIGHT = 3 allows 5 steps * * Line 0: '. * Line 1: '. * Line 2: ' * * HEIGHT is odd, so the center line's char is ''' (otherwise '.') * (HEIGHT - 1) / 2 = 1, so the center line is drawn in line 1 * * y is in range of 0..4, so these are 5 steps, where 2 is the * center line. this is calculated by (HEIGHT * 2 - 1) */ void display_wave(sender_t *sender, sample_t *samples, int length, double range) { dispwav_t *disp = &sender->dispwav; int pos, max; sample_t *buffer; int i, j, k, s, e; double last, current, next; int color = 9; /* default color */ int center_line; char center_char; int width, h; if (!wave_on) return; get_win_size(&width, &h); /* at what line we draw our zero-line and what character we use */ center_line = (HEIGHT - 1) >> 1; center_char = (HEIGHT & 1) ? '\'' : '.'; pos = disp->interval_pos; max = disp->interval_max; buffer = disp->buffer; for (i = 0; i < length; i++) { if (pos >= width + 2) { if (++pos == max) pos = 0; continue; } buffer[pos++] = samples[i]; if (pos == width + 2) { memset(&screen, ' ', sizeof(screen)); for (j = 0; j < width; j++) { /* Input value is scaled to range -1 .. 1 and then substracted from 1, * so the result ranges from 0 .. 2. * HEIGHT-1 is multiplied with the range, so a HEIGHT of 3 would allow * 0..4 (5 steps) and a HEIGHT of 11 would allow 0..20 (21 steps). * We always use odd number of steps, so there will be a center between * values. */ last = (1.0 - buffer[j] / range) * (double)(HEIGHT - 1); current = (1.0 - buffer[j + 1] / range) * (double)(HEIGHT - 1); next = (1.0 - buffer[j + 2] / range) * (double)(HEIGHT - 1); /* calculate start and end for vertical line * if the current value is a peak (above or below last AND next point), * round this peak point to become one end of the vertical line. * the other end is rounded up or down, so the end of the line will * not overlap with the ends of the surrounding lines. */ if (last > current) { if (next > current) { /* current point is a peak up */ s = round(current); /* use lowest neighbor point and end is half way */ if (last > next) e = floor((last + current) / 2.0); else e = floor((next + current) / 2.0); /* end point must not be above start point */ if (e < s) e = s; } else { /* current point is a transition upwards */ s = ceil((next + current) / 2.0); e = floor((last + current) / 2.0); /* end point must not be above start point */ if (e < s) s = e = round(current); } } else { if (next <= current) { /* current point is a peak down */ e = round(current); /* use heighes neighbor point and start is half way */ if (last <= next) s = ceil((last + current) / 2.0); else s = ceil((next + current) / 2.0); /* start point must not be below end point */ if (s > e) s = e; } else { /* current point is a transition downwards */ s = ceil((last + current) / 2.0); e = floor((next + current) / 2.0); /* start point must not be below end point */ if (s > e) s = e = round(current); } } /* only draw line, if it is in range */ if (e >= 0 && s < HEIGHT * 2 - 1) { /* clip */ if (s < 0) s = 0; if (e >= HEIGHT * 2 - 1) e = HEIGHT * 2 - 1; /* plot start and end point */ if ((s & 1)) screen[s >> 1][j] = '.'; else if (e != s) screen[s >> 1][j] = '|'; if (!(e & 1)) screen[e >> 1][j] = '\''; else if (e != s) screen[e >> 1][j] = '|'; /* plot line between start and end point */ for (k = (s >> 1) + 1; k < (e >> 1); k++) screen[k][j] = '|'; } } sprintf(screen[0], "(chan %d", sender->kanal); *strchr(screen[0], '\0') = ')'; printf("\0337\033[H"); for (j = 0; j < disp->offset; j++) puts(""); for (j = 0; j < HEIGHT; j++) { for (k = 0; k < width; k++) { if (j == center_line && screen[j][k] == ' ') { /* blue 0-line */ if (color != 4) { color = 4; printf("\033[0;34m"); } putchar(center_char); } else if (screen[j][k] == '\'' || screen[j][k] == '.' || screen[j][k] == '|') { /* green scope curve */ if (color != 2) { color = 2; printf("\033[1;32m"); } putchar(screen[j][k]); } else if (screen[j][k] != ' ') { /* white other characters */ if (color != 7) { color = 7; printf("\033[1;37m"); } putchar(screen[j][k]); } else putchar(screen[j][k]); } printf("\n"); } /* reset color and position */ printf("\033[0;39m\0338"); fflush(stdout); } } disp->interval_pos = pos; }