Make spectrum display nicer by plotting continuous lines between samples
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@ -105,11 +105,11 @@ void display_wave_limit_scroll(int on)
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*
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* theoretical example: HEIGHT = 3 allows 5 steps
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*
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* Line 0: -_
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* Line 1: -_
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* Line 2: -
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* Line 0: '.
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* Line 1: '.
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* Line 2: '
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*
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* HEIGHT is odd, so the center line's char is '-' (otherwise '_')
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* HEIGHT is odd, so the center line's char is ''' (otherwise '.')
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* (HEIGHT - 1) / 2 = 1, so the center line is drawn in line 1
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*
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* y is in range of 0..4, so these are 5 steps, where 2 is the
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@ -120,7 +120,8 @@ void display_wave(sender_t *sender, sample_t *samples, int length, double range)
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dispwav_t *disp = &sender->dispwav;
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int pos, max;
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sample_t *buffer;
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int i, j, k, y;
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int i, j, k, s, e;
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double last, current, next;
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int color = 9; /* default color */
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int center_line;
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char center_char;
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@ -133,20 +134,20 @@ void display_wave(sender_t *sender, sample_t *samples, int length, double range)
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/* at what line we draw our zero-line and what character we use */
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center_line = (HEIGHT - 1) >> 1;
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center_char = (HEIGHT & 1) ? '-' : '_';
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center_char = (HEIGHT & 1) ? '\'' : '.';
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pos = disp->interval_pos;
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max = disp->interval_max;
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buffer = disp->buffer;
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for (i = 0; i < length; i++) {
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if (pos >= width) {
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if (pos >= width + 2) {
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if (++pos == max)
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pos = 0;
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continue;
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}
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buffer[pos++] = samples[i];
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if (pos == width) {
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if (pos == width + 2) {
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memset(&screen, ' ', sizeof(screen));
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for (j = 0; j < width; j++) {
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/* Input value is scaled to range -1 .. 1 and then substracted from 1,
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@ -156,10 +157,76 @@ void display_wave(sender_t *sender, sample_t *samples, int length, double range)
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* We always use odd number of steps, so there will be a center between
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* values.
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*/
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y = round((1.0 - buffer[j] / range) * (double)(HEIGHT - 1));
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/* only display level, if it is in range */
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if (y >= 0 && y < HEIGHT * 2 - 1)
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screen[y >> 1][j] = (y & 1) ? '_' : '-';
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last = (1.0 - buffer[j] / range) * (double)(HEIGHT - 1);
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current = (1.0 - buffer[j + 1] / range) * (double)(HEIGHT - 1);
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next = (1.0 - buffer[j + 2] / range) * (double)(HEIGHT - 1);
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/* calculate start and end for vertical line
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* if the current value is a peak (above or below last AND next point),
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* round this peak point to become one end of the vertical line.
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* the other end is rounded up or down, so the end of the line will
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* not overlap with the ends of the surrounding lines.
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*/
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if (last > current) {
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if (next > current) {
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/* current point is a peak up */
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s = round(current);
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/* use lowest neighbor point and end is half way */
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if (last > next)
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e = floor((last + current) / 2.0);
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else
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e = floor((next + current) / 2.0);
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/* end point must not be above start point */
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if (e < s)
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e = s;
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} else {
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/* current point is a transition upwards */
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s = ceil((next + current) / 2.0);
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e = floor((last + current) / 2.0);
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/* end point must not be above start point */
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if (e < s)
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s = e = round(current);
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}
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} else {
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if (next <= current) {
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/* current point is a peak down */
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e = round(current);
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/* use heighes neighbor point and start is half way */
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if (last <= next)
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s = ceil((last + current) / 2.0);
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else
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s = ceil((next + current) / 2.0);
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/* start point must not be below end point */
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if (s > e)
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s = e;
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} else {
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/* current point is a transition downwards */
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s = ceil((last + current) / 2.0);
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e = floor((next + current) / 2.0);
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/* start point must not be below end point */
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if (s > e)
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s = e = round(current);
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}
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}
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/* only draw line, if it is in range */
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if (e >= 0 && s < HEIGHT * 2 - 1) {
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/* clip */
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if (s < 0)
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s = 0;
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if (e >= HEIGHT * 2 - 1)
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e = HEIGHT * 2 - 1;
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/* plot start and end point */
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if ((s & 1))
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screen[s >> 1][j] = '.';
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else if (e != s)
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screen[s >> 1][j] = '|';
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if (!(e & 1))
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screen[e >> 1][j] = '\'';
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else if (e != s)
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screen[e >> 1][j] = '|';
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/* plot line between start and end point */
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for (k = (s >> 1) + 1; k < (e >> 1); k++)
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screen[k][j] = '|';
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}
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}
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sprintf(screen[0], "(chan %d", sender->kanal);
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*strchr(screen[0], '\0') = ')';
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@ -175,7 +242,7 @@ void display_wave(sender_t *sender, sample_t *samples, int length, double range)
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printf("\033[0;34m");
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}
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putchar(center_char);
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} else if (screen[j][k] == '-' || screen[j][k] == '_') {
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} else if (screen[j][k] == '\'' || screen[j][k] == '.' || screen[j][k] == '|') {
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/* green scope curve */
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if (color != 2) {
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color = 2;
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