Ignore pending audio frames when there is no transaction (anymore).
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@ -631,7 +631,8 @@ void mncc_down(uint8_t *buf, int length)
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if (mncc->msg_type == MNCC_SETUP_REQ)
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process = create_process(callref, PROCESS_SETUP_RT);
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else {
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if (mncc->msg_type != MNCC_REL_REQ)
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/* release collisions and audio packet are not forbidden */
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if (mncc->msg_type != MNCC_REL_REQ && mncc->msg_type != ANALOG_8000HZ)
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PDEBUG(DCALL, DEBUG_ERROR, "No process!\n");
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return;
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}
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