m3ua: Start timer to wait for ASPAC_ACK
For M3UA we should have one time-out for operation we want and then re-transmit it. As this is too much work right now create a single timer that waits that after a connect the ASPAC_ACK state will be reached.
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@ -28,6 +28,10 @@ struct mtp_m3ua_client_link {
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/* state of the link */
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int aspsm_active;
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int asptm_active;
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/* reliability handling */
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struct osmo_timer_list aspac_ack_timer;
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int aspac_ack_timeout;
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};
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struct mtp_m3ua_client_link *mtp_m3ua_client_link_init(struct mtp_link *link);
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@ -69,6 +69,14 @@ static void fail_link(struct mtp_m3ua_client_link *link)
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schedule_restart(link);
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}
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static void aspac_ack_timeout(void *data)
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{
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struct mtp_m3ua_client_link *link = data;
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LOGP(DINP, LOGL_ERROR, "ASP ACK not received. Closing it down.\n");
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fail_link(link);
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}
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static int m3ua_conn_handle(struct mtp_m3ua_client_link *link,
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struct msgb *msg, struct sctp_sndrcvinfo *info)
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{
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@ -233,6 +241,9 @@ static void m3ua_start(void *data)
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}
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/* begin the messages for bring-up */
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link->aspac_ack_timer.data = link;
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link->aspac_ack_timer.cb = aspac_ack_timeout;
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osmo_timer_schedule(&link->aspac_ack_timer, link->aspac_ack_timeout, 0);
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m3ua_send_aspup(link);
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}
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@ -329,6 +340,7 @@ static int m3ua_shutdown(struct mtp_link *mtp_link)
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link->aspsm_active = 0;
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link->asptm_active = 0;
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osmo_timer_del(&link->connect_timer);
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osmo_timer_del(&link->aspac_ack_timer);
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return 0;
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}
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@ -375,6 +387,7 @@ struct mtp_m3ua_client_link *mtp_m3ua_client_link_init(struct mtp_link *blnk)
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osmo_wqueue_init(&lnk->queue, 10);
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lnk->queue.bfd.fd = -1;
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lnk->traffic_mode = 2;
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lnk->aspac_ack_timeout = 10;
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return lnk;
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}
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@ -490,6 +503,7 @@ static void m3ua_handle_asptm(struct mtp_m3ua_client_link *link, struct xua_msg
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switch (m3ua->hdr.msg_type) {
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case M3UA_ASPTM_ACTIV_ACK:
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LOGP(DINP, LOGL_NOTICE, "Received ASPAC_ACK.. taking link up\n");
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osmo_timer_del(&link->aspac_ack_timer);
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link->asptm_active = 1;
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mtp_link_up(link->base);
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m3ua_send_daud(link, link->base->set->dpc);
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