64 lines
1.6 KiB
C
64 lines
1.6 KiB
C
/* $Id: fsm.h,v 2.0 2007/06/29 14:35:31 kkeil Exp $
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*
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*
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* Author Karsten Keil <kkeil@novell.com>
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*
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* Copyright 2007 by Karsten Keil <kkeil@novell.com>
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*
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* This code is free software; you can redistribute it and/or modify
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* it under the terms of the GNU LESSER GENERAL PUBLIC LICENSE
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* version 2.1 as published by the Free Software Foundation.
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*
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* This code is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU LESSER GENERAL PUBLIC LICENSE for more details.
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*
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*/
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/* Statemachine */
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#include "mtimer.h"
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struct FsmInst;
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typedef void (* FSMFNPTR)(struct FsmInst *, int, void *);
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struct Fsm {
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FSMFNPTR *jumpmatrix;
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int state_count, event_count;
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const char **strEvent, **strState;
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};
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struct FsmInst {
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struct Fsm *fsm;
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struct timer_base *tb;
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int state;
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int debug;
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void *userdata;
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int userint;
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void (*printdebug)(struct FsmInst *, const char *, ...);
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};
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struct FsmNode {
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int state, event;
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void (*routine) (struct FsmInst *, int, void *);
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};
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struct FsmTimer {
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struct FsmInst *fi;
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struct mtimer tl;
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int event;
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void *arg;
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};
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extern void FsmNew(struct Fsm *, struct FsmNode *, int);
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extern void FsmFree(struct Fsm *);
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extern int FsmEvent(struct FsmInst *, int , void *);
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extern void FsmChangeState(struct FsmInst *, int);
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extern void FsmInitTimer(struct FsmInst *, struct FsmTimer *);
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extern int FsmAddTimer(struct FsmTimer *, int, int, void *, int);
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extern void FsmRestartTimer(struct FsmTimer *, int, int, void *, int);
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extern void FsmDelTimer(struct FsmTimer *, int);
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